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Aaahh!!! Real Monsters (USA, prototype 19950707) - MAME software

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Main data
Romset and title:
aaahhrmup Aaahh!!! Real Monsters (USA, prototype 19950707)
Software list:
megadriv Sega Mega Drive/Genesis cartridges
Publisher:
Viacom New Media
Year:
1995
Rankings
Average user rating:
Romset
First release:
Mess 0.148u4 released on apr-30 2010
Last release:
Mame 0.278 released on jun-30 2025
Clone of:
aaahhrm Aaahh!!! Real Monsters (Europe)
Status
Software:
SUPPORTED
Additional infos
  • History (en)
  • History (it)
  • XML
  • Sega Genesis game published 24 years ago:

    Aaahh!!! Real Monsters © 1995 Viacom International, Incorporated.

    Greetings, terror-trainees!

    Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone!

    • Explore over 25 different monster levels, including five bonus levels
    • Team up the three some to perform triple monster moves
    • Switch the lead monster with 3-way character control
    • Chase enemies away with unique monster scare moves

    TECHNICAL
    Game ID: T-139066
    Barcode: 0 40824 21100 8

    TRIVIA
    Released on September 15, 1995 in North America.

    The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board).

    Export releases:
    [EU] "Aaahh!!! Real Monsters [Model 670-7213-50]"

    STAFF
    Lead Programmer: Jim Schuler
    Assistant Programmer: David Keith Connelly
    Map Layout and Design: Kevin Chan
    Background Art: Ellen Drucker, Doran Fish
    Animators: Jeff Cook, Shelley Futch, Martine Gaudissart, Barbara Lipton, Perry Kiefer, Sean Platter, Laura Raines Smith
    Additional Art: Jean Bergesen
    Music Composed by: Greg Turner
    Music Adapted for Genesis by: Eric Swanson
    Additional Music & Sound Effects: David Javelosa, Eric Swanson
    Producer for Realtime Associates: Jennifer Sward
    Executive Producer for Realtime Associates: David Warhol
    Testers for Realtime Associates: Chad Bunch, Robert Lark, April Tyree
    Special Thanks To: Ed Higa (and the SNES team), Rick Chipeco, Thomas Peng, Ann Lediaev
    Executive Producer for Viacom New Media: Kenny Miller
    Publishing Producer for Viacom New Media: N. Matthew Welton
    Associate Producer for Viacom New Media: Jackson Young
    Marketing Director for Viacom New Media: Rebecca Randall
    Marketing Coordinator for Viacom New Media: Amy McPoland
    Development Support Management for Viacom New Media: Scott Lawrence, John Podlasek, Baki Allen
    Game Design Specialist for Viacom New Media: Clifford Falls
    Lead Tester for Viacom New Media: David Gohman
    Testers for Viacom New Media: John Kelly, James Raff, Mike Lee, David Casso, Donald Hill
    Managing Producer for Nickelodeon: Donna L. Friedman
    Queens of Cool and Creative Consultants for Nickelodeon: Michelle Jabloner, Cricket Stettimius
    Special Thanks: Janet Muldoon, Nick Animation, Klasky + Csupo, Nancy Blumenthal, Jim Breazeale, Alice Coleman, Michelle Jabloner, Juan Ortiz, Syma Sambar, Cricket Stettinius
    Manual Design: Katherine Lee, Beeline Group Inc.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=57084&o=2
    Informations provided by © Alexis Bousiges
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Data updated on july 1 2025


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