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Aaahh!!! Real Monsters (USA) - MAME software

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Main data
Romset and title:
aaahhrmu Aaahh!!! Real Monsters (USA)
Software list:
snes Nintendo SNES cartridges
Publisher:
Viacom New Media
Year:
1995
Serial:
SNS-ANNE-USA
Release:
199511xx
Rankings
Average user rating:
Romset
First release:
Mess 0.141 released on jan-09 2011
Last release:
Mame 0.278 released on jun-30 2025
Clone of:
aaahhrm Aaahh!!! Real Monsters (Europe)
Status
Software:
SUPPORTED
Additional infos
  • History (en)
  • History (it)
  • XML
  • Nintendo Super NES cart. published 30 years ago:

    Aaahh!!! Real Monsters © 1995 Viacom International, Incorporated.

    Description from the back cover:

    Greetings, terror-trainees!

    Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone!!

    TECHNICAL
    Cartridge ID: SNS-ANNE-USA

    TRIVIA
    Aaahh Real Monsters for SNES was released in November 1995 in North America. It was originally release on the Sega Genesis as "Aaahh!!! Real Monsters [Model T-139066]".

    The game was developed by Realtime Associates. It based on the American cartoon series of the same name on Nickelodeon.

    Ickis, one of this game's protagonists, is also a playable character in Nicktoons Racing.

    Reviews:
    [DE] Total! (Feb. 1996): 3/6
    [US] GamePro (Feb. 1996): 2/5

    Later released in Europe on SNES as "Aaahh!!! Real Monsters [Model SNSP-ANNP-EUR]".

    TIPS AND TRICKS
    Sound test: Press any direction on the D-pad, followed by A, B, X, or Y at the Nickelodeon screen. The sound that is played will vary, depending on which D-pad direction and button were pressed.

    Level select: Go to the trash heap during the second part of level 1. Press L, L + R, R(2), Up, Down, L + R, Select, Start. The sound of a scream will confirm correct code entry.

    Make Grumble blink: Press L or R on the screen that appears before the start of a level.

    Make Grumble open his eyes wide: Hold R + Down when Grumble appears before a level begins or at the options screen. After releasing the buttons, Grumble will appear to be angry.

    STAFF
    Additional Art: Jean Bergesen
    Animator: Shelly Futch, Martine Gaudissart, Perry Kiefer, Barbra Lipton, Sean Platter, Laura Smith
    Assistant Programmer: Edwin Higa
    Associate Producer: Jackson Young
    Background Art: Jeff Cook, Doran Fish
    Executive Producer: Chad Bunch, Kenny Miller, David Warhol
    Lead Programmer: Andy Hsiung
    Manager/Development Support: Scott Lawrence
    Managing Producer/Nickelodeon Intreractive: Donna Friedman
    Map Layout and Design: Kevin Chan
    Marketing Coordinator: Amy McPoland
    Marketing Director: Rebecca Randall
    Music and SFX: Greg Turner
    Producer: Jennifer Sward
    Publishing Producer: Matt Welton

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=62688&o=2
    Informations provided by © Alexis Bousiges
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Data updated on july 1 2025


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