HISTORY
Fast search
Tipo:
 
Romset:

3-D Havoc (prototype) - MAME software

82112
3dhavocp
a2600
1
Game
current
11
0
  Back to search
  Share this page using this link:
SHARE THIS PAGE
PARENT CLONE
Main data
Romset and title:
3dhavocp 3-D Havoc (prototype)
Software list:
a2600 Atari 2600 cartridges with filter NTSC
Publisher:
Amiga
Year:
1983
Programmer:
Frank Ellis, Jerry Lawson
Serial:
2110
Rankings
Average user rating:
Romset
First release:
Mess 0.148u2 released on mar-19 2013
Last release:
Mame 0.265 released on apr-24 2024
Status
Software:
SUPPORTED
Additional infos
  • History (en)
  • History (it)
  • XML
  • Atari 2600 cart. published 41 years ago:

    3-D Havoc © 1983 Amiga Corp.

    3-D Havoc is composed of two different stages (three if you count the ending as a stage). The first stage is a first person perspective shooter where you must shoot incoming asteroids… IN 3-D! Each asteroid that hits your ship causes your shields to drop a little. Once your shields fail your ship will begin to make sputtering sounds and move very slowly. However due to the incomplete nature of this prototype, it’s actually impossible to die in the game (it’s assumed that once your shields failed the next hit would be lethal). You can actually turn your shields off and on with the left difficulty switch (the top and bottom of the screen will be gray when the shields are up and black when they are down), but there’s no point in doing so. It’s unknown if the ability to turn the shields on and off is a deliberate choice (in the completed prototype turning off the shields may have conserved fuel or had some other benefit) or if this was simply a tool used to debug the game during development.

    In addition to the shield gauge there are also a Gred gauge which measures how much ammo you have left and a Fuel gauge which measures, you guessed it, how much fuel you have left. If you run out of fuel your ship will stop moving and you’ll be a sitting duck for asteroids. This has an unintended consequence in that if you stop in a spot where you are unable to shoot asteroids (they can miss your ship completely in certain spots), you will never be able to complete the level and will be stuck. In a similar manner the Gred gauge can also run out leaving you with no ammo and no way to complete the level. However both the Fuel and Gred gauges deplete so slowly you’d almost have to be trying to run out of fuel or ammo to have this happen. In case you’re wondering, no one is sure what Gred stands for. It might be short for Grenades (your shots look more like bullets or grenades than lasers), but this is pure speculation on my part. There also appears to be a bar at the top of screen that might be yet another gauge of some sort, but it appears to be either non-functional in this prototype or simply some random eye-candy like the colored squares above it.

    After shooting a dozen or so asteroids you’ll be taken to the second stage which takes place in a tunnel of sorts. Here you must shoot down several enemy spacecraft before they can destroy your ship. After shooting down three or four ships, you’ll see a brief screen that says HERO with your crew cheering your apparent asteroid shooting prowess. After this you’ll be briefly taken back to the second stage where you can shoot down two or three more ships before being booted back to the first stage. If you beat the first stage again you’ll see a large flying saucer with a number on it indicating your current level (you start on level 0). After which you’ll be taken to the next level of difficulty and all your systems will be given a recharge. It’s unknown if this repeating of the first and second stage before completing a level is a bug or if this is how it would have worked in the final version.

    TRIVIA
    Originally planned as a cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart. A prototype version was found that isn't in 3-D. Catalog description: 'Your stellar cruiser begins to shudder as the hyperwarp drive suddenly cuts out. Slowing down, you realize you've entered an asteroid field. A BIG asteroid field. You bolt for the high-density laser-pulse inverter. Your only chance is to blast your way out. And you'd better start now...'

    STAFF
    Programmed by: Frank Ellis
    3-D: Jerry Lawson

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=45752&o=2
    Informations provided by © Alexis Bousiges
  • Informations provided by Contribute to the translation
  • Informations provided by
Additional links:

If you notice any inaccuracy or error, please report

Data updated on april 25 2024


Image removal
You're proposing to remove this image from the web site.
Please explain below the reason for the request and will be evaluated
as soon as possible.

Reason:
E-mail:
(optional)
Resource reporting
You can report links for further information, images, video or other url about this game.
Carefully fill out the fields below in such a way as to minimize the time required for the integration of this information in the page.
Link:
Resource type:
Title:
Notes:
E-mail:
(optional)
Share page
Report this game to a friend, with optional additional message.
Game:
3-D Havoc (prototype)
Recipient:
Message:
From:
Create e new list
You can create a new private list, visible only to you, that will allow you to group, view or do other operations on your favorite games.
Title:
Notes:
 

You can create a list using an existing file. In this case, please indicate below.

Import from:
Trascina qui un file
XXXXXXXX
Format: