Acrobat Mission is a vertical shooter, conversion of UPL arcade game of the same name originally released in 1991.
In the year 2100, humanity has to leave Earth due to the consequences of environmental degradation. Humans have decided to move to Mars and they left behind a bio-computer in charge of preparing the blue planet for future recolonization. But soon, an armada of hostile flying objects attack their settlements on the red planet. The defense agency decides to immediately assemble an attack force to neutralize the invasion - the operation, which is dubbed Acrobat Mission, is on! The player takes control of the 2TV-00836 Icarus, a fast space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ship can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the player, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the player a last chance to inflict damage to any remaining enemies.
TECHNICAL BARCODE: 4988004900662 GAME ID: SHVC-2T
TRIVIA Acrobat Mission was released on September 11, 1992 in Japan. Retail price: 8880 Yen.
The game was never released outside Japan.
Acrobat Mission was an arcade game by UPL originally released in 1991 and licensed by Taito. The Super Famicom version was the only home port of the game - however, it has some noticeable differences. The original game features two pilots to choose from ('Jet' and 'Nova') and a two simultaneous player mode. Some graphics were slightly altered such as the first boss which is red and grey in the arcade game. Weapon effects and especially special attacks were toned down (the Wide beam covers the whole screen when fully charged up in the arcade version!). The Super Famicom is also a bit harder as it always sends the player back to the beginning of the stage when he dies whereas the arcade game will respawn him before the area's boss. Finally, most of the (rather psychedelic) arcade end sequence was removed from the Super Famicom version and replaced by some text and a gameplay video.
Reviews: [FR] December 1992 - Consoles + N.15: 61%
STAFF Producer: Takayoshi Kitao Director: Naoya Miki Main Programer: Akihito Saiki Sub Programer: Takahiko Nagaya Designer: Tomoko Asada Sound Program: Don Sound Director: Tomo Yamashita Special Thanks: Hiroyasu Sotokiba, Tanaka Family, Dr. Nadaka
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=61006&o=2
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