[url=http://adb.arcadeitalia.net/?mess=16tongnk&list=megadriv]16t (Japan, ripped from Game no Kanzume Vol. 2) (romset 16tongnk) on Arcade Database[/url]
[img]http://adb.arcadeitalia.net/?mess=16tongnk&type=ingame&list=megadriv[/img] [url=http://adb.arcadeitalia.net/?mess=16tongnk&list=megadriv]16t (Japan, ripped from Game no Kanzume Vol. 2) (romset 16tongnk) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mess=16tongnk&list=megadriv'>16t (Japan, ripped from Game no Kanzume Vol. 2) (romset 16tongnk) on Arcade Database</a>
<a href='http://adb.arcadeitalia.net/?mess=16tongnk&list=megadriv'><img alt='' src='http://adb.arcadeitalia.net/?mess=16tongnk&type=ingame&list=megadriv'><br/>16t (Japan, ripped from Game no Kanzume Vol. 2) (romset 16tongnk) on Arcade Database</a>
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You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. A and C jump and B throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life.
TRIVIA Released in 1991 in Japan for the Sega Meganet online service.
STAFF Game Design: Kenichi Ono (AX.) Graphic Design: Soh, Mitsugu Soft Program: Atsu Sound Compose: Haruyo Oguro (Lotty) Special Thanks to: Iiyo, Osamu Hori (Horichian), Tōru Yoshida (Yoshipon), Rew., Tokuhiko Uwabo (Bo), Chikako Kamatani (Tarnya), Takao Miyoshi (Taka Oh)
PORTS
CONSOLES:
Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]"
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=88797&o=2
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