[img]http://adb.arcadeitalia.net/?mess=viewkill&type=ingame&list=spectrum_cass[/img] [url=http://adb.arcadeitalia.net/?mess=viewkill&list=spectrum_cass]A View to a Kill (romset viewkill) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mess=viewkill&list=spectrum_cass'><img alt='' src='http://adb.arcadeitalia.net/?mess=viewkill&type=ingame&list=spectrum_cass'><br/>A View to a Kill (romset viewkill) on Arcade Database</a>
Your name is Bond - James Bond, the world's top Secret Agent, and now embarking on one of the most important missions of your career. To fail is the worst thing that can happen to you.
Your objective is to discover what dastardly plan is being hatched by Max Zorin, an unscrupulous European electronics magnate, and prevent him from carrying it out. You learn that the information you need is in three main locations. Paris, where you must make contact with May Day to get a vital clue. The City Hall in San Francisco, where various secrets are hidden, and finally a Silver Mine under Silicon Valley, where you piece together your information and finally foil Max Zorin - we all hope!
TECHNICAL GAME ID: 001-9 ISBN: 1-85160-001-9 BARCODE: 9 781851 600014
LOADING: 22 minutes 48 seconds.
STAFF Game Design by: David Bishop, Chris Palmer Programming by: Tony Knight, Daryl Bowers, Gary Burfield-Wallis, Grant Harrison, Garry Knight, Argentino Trombin Graphics help: Nichola Blades, Robert Ritson Music arrangement by: Tony Crowther Speech synthesis by: David Aubrey-Jones
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=81762&o=2
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