The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank shooting away a mountain near the player's spaceship. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill.
The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems.
TECHNICAL CPU on main board: 2x MK3880N-Z80CPU 1x AY-3-8910 1x oscillator 18.000Hz
on lower board: 1x oscillator 18432Hz
ROMs on main board: 1x AM2732 (1) 4x HN462732G (2,3,4,5) 1x MK2716J (6) 1x MMI6331
The tank is labeled "Zilec" in the U.K. and U.S. versions, and "Taito" in the Japanese version. Other noticeable differences in the Japanese version include: a different color palette, boulders disappear when dislodged, spikes do not always fall from the roof of the large gem room, and the monster is absent from the acid pit.
Commodore C64 (1983)
LSI Portable game (1982, "Zackman" - Bandai Elec. licensed by AW Zilec Electronics, Ltd.)
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=3968&o=2
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