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Terminator 3: Rise of the Machines (CPU 2.05, display A2.01) - MAME machine

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term3_205
Terminator 3: Rise of the Machines (CPU 2.05, display A2.01)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
term3_205 Terminator 3: Rise of the Machines (CPU 2.05, display A2.01)
Short name:
Terminator 3: Rise of the Machines
Manufacturer:
Stern
Year:
Genre:
Electromechanical
Category:
Electromechanical / Pinball
Serie:
Terminator * Pinball
Driver source:
pinball/whitestar.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported
Input:
Keypad
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
128x32@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC6809E, Texas Instruments TMS32015
Audio
Sound:
3 audio channel
Audio chips:
BSMT2000, Data East/Sega/Stern BSMT2000 Sound Board, Samples, Speaker
Romset
First release:
Mame 0.141u3 released on feb-28 2011
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
term3 Terminator 3: Rise of the Machines (CPU 4.00, display A4.00)
Bios:
Not required
Use rom of:
-
Use sample of:
Previous romset:
None
New romset:
None
Files
Dump:
BAD DUMP
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Pinball published 21 years ago:

    Terminator 3 - Rise of the Machines © 2003 Stern Pinball.

    TECHNICAL
    Stern Whitestar

    Main CPU: Motorola M6809 (@ 2 MHz)
    Sound CPU: Motorola M6809 (@ 2 MHz)
    Display CPU: Motorola M6809 (@ 4 MHz)
    Sound chip: BSMT2000 (@ 24 MHz)

    TRIVIA
    Released in May 2003. Produced by Steve Ritchie Productions for Stern Pinball.

    Based on the 2003 movie of the same name. Features custom speech by Arnold Schwarzenegger.

    Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

    UPDATES
    CPU RELEASE: 1.00
    DISPLAY RELEASE: 1.00
    SOUND RELEASE: 1.00
    Date: May 28, 2003

    CPU RELEASE: 1.01
    Date: May 29, 2003
    • Moving the skill choice now kills the PLAYER 2 deff.
    • Top Lanes are now initialized correctly.
    • Lane change post Assault now works correctly from the left button.
    • Flawless Video Mode Speech no longer kills the sound.
    • Increased the debounce on the T-X Made switch to stop multiple hits
    • Fixed Final Battle ending early.
    • Changed Replay and Match percentage factory settings to 12% and 8%
    • Added low default HSTD scores to the HOME INSTALL
    • The T-X will now glow during Assault
    • Removed collecting Weapons during the end of Final Battle.
    • Made RED require 5 shots during the end of Final Battle.
    • Fixed Kick back relighting itself on extra first balls.

    DISPLAY RELEASE: 2.00
    Date: June 4, 2003
    • Added/modified instant info for extra ball, special, balls locked.
    • Final Battle now says 'Complete All Shots'.
    • New AK-47 artwork for Assault award.
    • Italian text for Bonus Muliplier now appears during SkyNet Selection.

    CPU RELEASE: 2.00
    Date: June 4, 2003
    • Pushed ball search away from multiball devices and from jackpot shows.
    • Fixed Instant Info Bullet Holes. It now shows the correct counts.
    • Fixed Right 3-bank lamps. They now timeout out correctly.
    • Added light toggle to the 2 3-bank lamps. They will now respond if hit.
    • Fixed Skill shot and launching with the flipper.
    • Fixed Drop target rssetting in the grace of super jackpot.
    • Improved the Orbit logic. Orbit will get in each others way less often.
    • Removed Turning off G.I. in Jackpot and Super Jackpot lamp effects.
    • Fixed Tilt in first 3 seconds of ball problem.
    • Removed lighting RPG from '?' if player has Final Battle RPG icon.
    • Added # of LOCKS a player has to Instant Info.
    • Changed the AK47 display in ASSAULT to look like a AK47.
    • fixed extra LOCK IS LIT phrase in the middle of multiball.
    • Drop target will now drop if you get last jackpot from '?' target.

    DISPLAY RELEASE: 2.01
    Date: June 25, 2003
    • added 4 ball troff art.
    • added a few translations & fixed a typo.

    CPU RELEASE: 2.01
    Date: June 25, 2003
    • Kicking from trough during Portals has been stopped.
    • Added score at end of game.
    • Tracking ball served was improved.
    • Hurry Up sound FX should always play.
    • Helicopter sound from Mystery will play now.
    • Lowered the replay scores.
    • T850 feature is now handled better.
    • Tweaked Special and Replay prioirties.
    • Fixed dim flashers in diagnostics.
    • Match audit will now work
    • Added left hurry up to hurry up lamp sequence.
    • Changed # of balls per game max to 10

    CPU RELEASE: 2.02
    Date: June 27, 2003
    • Fixed Clear balls test that was broken in the 2.01 release.

    CPU RELEASE: 2.03
    DISPLAY RELEASE: 2.01
    Date: July 2, 2003
    • Stopped flash lamps from glowing until RPG motor is running. Give relay a chance to work.

    CPU RELEASE: 2.04
    Date: July 17, 2003
    • Fixed Multiplyer kickback targets.
    • Fixed rare crashes.
    • Made final battle icons smarter about when they appear.
    • Fixed tilt; should not be able to tilt next ball.

    CPU RELEASE: 2.05
    Date: August 18, 2003
    • Lowered Replay to 30 million for all countries.
    • Added A-B-C rule for reliting jackpots after Super Jackpot
    • Added RPG racks. There are now 7 total.
    • Round 2 of RPG starts with a group of 3 moving targets instead of just one. After the first hit, it's 2 targets. After the 2nd hit, it's one target (like the whole round used to be).
    • Pop bumper hits now count for something! Pop bumper hits count down to 'power boost'.

    CPU RELEASE: 3.00
    Date: August 18, 2003
    • Added Power-Surge a pop bumper rule.
    • The game will no longer say "grab the gun" or the like if the button adjustment is YES.
    • T-X Challenge from skill will still work even if the ball doesnt fall into lock area.
    • GI will not turn off if RPG is lit from the Surprise target.

    CPU RELEASE: 3.01
    DISPLAY RELEASE: 3.00
    Date: August 18, 2003
    • We now ignore the shooter switch while the plunger coil is firing.
    • Fixed Match problem. There will no longer be erroneous 00 matches.
    • Added award display for Power-Surge.
    • Added power-surge background display.
    • Modified Multiball background display for new A-B-C jackpots rule.

    CPU RELEASE: 3.02
    Date: December 9, 2003
    • Reduced the firing time of the ball launcher coil in diagnostics.

    CPU RELEASE: 4.00
    DISPLAY RELEASE: A4.00
    Date: March 31, 2004
    • Added Bump N' Win Tournament

    SERIES
    • Terminator 2 - Judgment Day (1991)
    • Terminator 3 - Rise of the Machines (2003)

    STAFF
    Designer: Steve Ritchie (SSR)
    Artwork: Kevin O'Connor
    Software: Dwight Sullivan
    DMD Animation: Mark Galvez (MG)
    Mechanics: John Rotharmel (JMR), Ray Tanzer, Steve Ritchie
    Music: Chris Granner (CG), Steve Ritchie
    Sounds: Chris Granner
    Voice of The Terminator: Arnold Schwarzenegger

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=5308&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
term3_205
Title:
Terminator 3: Rise of the Machines
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