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Tekken 4 (TEF3 Ver. C) - MAME machine

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tekken4
Tekken 4 (TEF3 Ver. C)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
tekken4 Tekken 4 (TEF3 Ver. C)
Short name:
Tekken 4
Manufacturer:
Namco
Year:
Genre:
Fighter
Category:
Fighter / Versus
Serie:
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
None (solo, 2 concurrents)
Input:
Unavailable
Buttons / keys:
0
Coins:
0
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
640x480@60 Hz, CRT 31kHz
Orientation:
Horizontal
Scrolling:
Versus 3D
Colors:
-
CPU:
MIPS R5000 (little)
Audio
Sound:
-
Audio chips:
Romset
First release:
Mame 0.135u2 released on nov-29 2009
Last release:
Mame 0.236 released on sep-28 2021
Clone of:
-
Clones:
Bios:
sys246 System 246 BIOS
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Good
Save state:
Unsupported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 20 years ago:

    Tekken 4 © 2001 Namco.

    The 4th episode of the 3-D one-on-one fighting game. The most advanced part in the series with a total of 21 characters. As like other parts of the series, in Tekken4 a few of the old characters like Eddy have been removed... and some new characters like Christie, Craig, Steve etc. have been added. There have been several improvements since the last game in the series like the statues, boxes, phone booths etc. will break on impact due to opponents attack.

    TECHNICAL
    Namco System 246 hardware.

    CPU: 128 Bit "Emotion Engine"
    • System Clock: 300 MHz
    • System Memory: 32 MB Direct Rambus
    • Memory Bus Bandwidth: 3.2 GB per second
    • Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
    • Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
    • Floating Point Performance: 6.2 GFLOPS
    • 3D CG Geometric Transformation: 66 million Polygons Per Second
    • Compressed Image Decoder: MPEG2
    Graphics: "Graphics Synthesizer"
    • Clock Frequency: 150MHz
    • DRAM Bus bandwidth: 48 GB Per Second
    • DRAM Bus width: 2560 bits
    • Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
    • Maximum Polygon Rate: 75 Million Polygons Per Second
    Sound: "SPU2+CPU"
    • Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
    • Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
    I/O Processor
    • CPU Core: Current PlayStation CPU
    • Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
    • Sub Bus: 32 Bit

    TRIVIA
    Released in July 2001.

    The title of this game translates from Japanese as 'Iron Fist 4'.

    New to the series is the ring-based play system... i.e: the characters play within a ring-looking stage. Player can push his opponent to a wall... and then beat him while he's stuck between the wall and the player.

    The supercharge (LP+RP+LK+RK) which existed in previous games has been removed in this game... it was quiet useful for making your attacks register as counter hits. Though it has been put again in "Tekken 5", the latest sequel to the series.

    Registering juggles got harder in Tekken 4 due to the extreme reality put into the game. In previous games you could create long juggles in which some time the character would get hit even if he is far away from you and in reality you would have missed him. In Tekken 4, this reality made the juggling game difficult but more life-like.

    Tekken 4's 'Airport' stage is heavily reminiscent of the common airport stages from the "The King of Fighters" series.

    The character Steve Fox was originally going to be called Dean Earwicker. A few early pictures of this character actually had the name printed. The name Dean Earwicker later appeared on the Sony PS2 version as a Tekken Force enemy.

    Scitron Digital Content released a 2 CD limited-edition soundtrack album for this game (Tekken 4 original sound tracks - SCDC-00181~182) on 22/05/2002.

    TIPS AND TRICKS
    • There's no hidden off-screen character so when a new character will be released you will see him.
    • You can move your attack before the match is started, though you can attack.

    SERIES
    • Tekken (1994, ARC)
    • Tekken 2 (1995, ARC)
    • Tekken 3 (1997, ARC)
    • Tekken Tag Tournament (1999, ARC)
    • Tekken Tag Tournament Turbo (1999, ARC)
    • Tekken 4 (2001, ARC)
    • Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA)
    • Tekken 5 (2004, ARC)
    • Tekken 5 Dark Resurrection (2005, ARC)
    • Tekken 6 (2007, ARC)
    • Tekken 6 - Bloodline Rebellion (2008, ARC)
    • Tekken Tag Tournament 2 (2011, ARC)
    • Tekken Tag Tournament 2 Unlimited (2012, ARC)
    • Tekken 7 (2015, ARC)

    PORTS
    • CONSOLES:
    Sony PlayStation 2 (2002)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=3444&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Cheats:
Devices refs:
Disks:

If you notice any inaccuracy or error, please report

Data updated on september 30 2021


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tekken4
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Tekken 4
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