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Sundance - MAME machine

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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
sundance Sundance
Manufacturer:
Cinematronics
Year:
Genre:
Misc.
Category:
Misc. / Unknown
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Buttons only
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
Video
Display:
ruotato di 270°
Orientation:
Scrolling:
Unknown
Colors:
Black & White Vectorial
CPU:
Cinematronics CPU
Audio
Sound:
Audio chips:
Samples, Speaker
Romset
First release:
Mame 0.35b6 released on mar-15 1999
Last release:
Mame 0.218 released on feb-02 2020
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
sundance Sundance
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Imperfect
Cocktail:
-
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 41 years ago:

    Sundance © 1979 Cinematronics.

    The object in Sundance was to catch little suns that bounced back and forth between a pair of grids, which move closer and closer together as the game goes on.

    TECHNICAL
    Main CPU: CCPU (@ 5 Mhz)
    Sound Chips: Samples

    Screen orientation: Vertical
    Video resolution: 224 x 256 pixels
    Screen refresh: 38.00 Hz
    Palette Colors: 32768

    Players: 2
    Buttons: 10

    TRIVIA
    Released during October 1979.

    Licensed to Sega for Japan market.

    The vector game PCB that Sundance ran on was the original Rosenthal design that "Space Wars" used, except there was a lot of cut-and-jumpering done to allow for the varying degrees of intensity that the vectors could show. Hence, the game was quite fragile and none of the machines lasted very long. Sundance had grids in space years before "Tempest". Skelly felt the game lacked the anxiety element needed in a good game and begged Cinematronics not to release it.

    Cinematronics tried to make about 1000 of them, but the production fallout rate was around 50%. The problem was the 23'' CRT which was manufactured by an outside vendor. The carbon coating sprayed onto the inside of the tube was defective, and would shake loose and settle around the neck if the game was left in certain positions. When the game was powered up after shipping to the operators, the CRT would instantly burn up from arcing inside the tube. As a result, most Sundance machines suffered a quick death, and were likely destroyed or sent out to pasture in an operators back room.

    Sundance came in the same basic cabinet as the more common "Rip Off" and "Tailgunner". It featured flame themed sideart, and also had flames on the monitor bezel and around the coin door. The monitor bezel was orange, in order to give the game a bit of color. Most of these cabinets were instantly scrapped, as game conversions weren't really big in 1979, and a cabinet with a bad monitor isn't very good for a conversion anyhow.

    STAFF
    Designed & programmed by: Tim Skelly

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2693&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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If you notice any inaccuracy or error, please report

Data updated on february 2 2020


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sundance
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