[img]http://adb.arcadeitalia.net/?mame=shimpactp4&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=shimpactp4]Super High Impact (prototype, proto 4.0 09/10/91) (romset shimpactp4) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mame=shimpactp4'><img alt='' src='http://adb.arcadeitalia.net/?mame=shimpactp4&type=ingame'><br/>Super High Impact (prototype, proto 4.0 09/10/91) (romset shimpactp4) on Arcade Database</a>
Screen orientation: Horizontal Video resolution: 396 x 256 pixels Screen refresh: 53.20 Hz Palette Colors: 4096
Players: 4 Control: 8-way joystick Buttons: 1
TRIVIA Super High Impact was released in September 1991.
This game features three real songs: "Rock and Roll, Part 2" by Gary Glitter (used in the intro, as well as the end of quarter music), "Sirius" by the Alan Parsons Project (used at the start of the game), and "Na Na Hey Hey Kiss Him Goodbye" by Steam (used at the end of the game).
TIPS AND TRICKS
Easy defense: When on defense, pick the Suicide defense and take control of either one of the 2 nose guards. Hold down the Turbo button and direction yourself at the quarterback before the ball is even snapped. On virtually every single play, you'll blast through the line and nail the quarterback before he can even move regardless of whether or not the play is a run or pass, simply because the offensive line never bothers to block you when this trick is performed.
Easily block kicks: When the computer is going for a field goal or extra point, take control of one of the defensive players all the way in the back of the field goal block formation. When the ball is snapped, run at the long snapper, then turbo at the kicker and jump. The glitch comes in the form of the long snapper never bothering to try blocking you, and you'll be able to block virtually any kick with ease.
High Impact Football (1990)
Super High Impact (1991)
STAFF SUPER HIGH IMPACT TEAM
Design and Software: Ed Boon (EJB) Design and Art: John Newcomer (JRN) Sounds and Music: Dan Forden (DWF) Video Art: Tony Goskie (TWG) Cabinet Art: Doug Watson
And from the original High Impact: Eugene Jarvis (EPJ), Tim Coman (TIM), Jim Gentile
Special Thanks To: George N. Petro (GNP), Sheridan Oursler, Mark Loffredo, Steve Ritchie (SSR), Mark Ritchie (MDR), Paul Johnson (PJ), Al Lasko, Jack E. Haeger (JEH), Larry DeMar (LED), Paul Heitsch, Jon Hey (HEY), Mark Penacho (MDP), Rebecca Ellis, Roger Sharpe, Allison Quant (ADQ), Dawn Graham, Pat Cox
Others from highscore table: (SYD), (JDT), Mark Turmell (MJT), John Vogel (VOG), Mike Boon (MAB), Bill Pfutzenreuter (PFZ), (LJG), (FEB), (TMM), Sam Bennett (SMB), Pat Lawlor (PML), Ward Pemberton (WLP), (MOM), Dan Lee (DKL), Dennis Nordman (DEN), Pat McMahon (PAT), (BLE)
Sega Mega Drive (1992) Nintendo Super Famicom (1993)
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=2725&o=2
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Super High Impact
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Super High Impact (prototype, proto 4.0 09/10/91)
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