A direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a red Nissan 300ZX [Z32] T-Top turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of color and the introduction of some weather effects; such as the rain on the stages #1 and #4. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires.
TECHNICAL This game was available in at least 3 different dedicated cabinets, plus it was also sold as a conversion kit for "Chase H.Q".
The sitdown version is a strange plastic monstrosity with a huge monitor. This may have been a Japan only release, as the cabinet looks very similar to the popular Japanese cabinet style.
The standup versions are all very solid wooden affairs, covered with full painted sideart (very few games still used painted sideart in the late eighties).
All versions use Happ Controls force feedback steering wheels (the ones that can spin all the way around), a high low shifter (different versions had this on different sides), and a single pedal (gas, but some versions featured also a brake pedal).
Taito Z System hardware Board Number: M4300140A Prom Stickers: C09
UPDATES The Japanese version shows speed in a kilometer per hour, world and US version use a mile per hour.
Nancy, in the World version, is called "Halen" or "Karen".
The Japanese version has a different voice and has less English text than in releases for the US and the rest of the world. Additionally, it has a territorial notice not allowing to play outside Japan.
The US version has the "Winners Don't Use Drugs" screen. Moreover, it has a territorial notice not allowing to play outside Mexico, Canada and the US.
TIPS AND TRICKS A little known, serious bug is in this game: Start a new game, and accelerate VERY slowly until your score reaches 90. Now STOP and just let the time run out. Once your game ends, don't continue, just let the timer run down. Once that happens, you'll notice that your score will SKYROCKET to the ridiculous amount of 76,543,210. Now go ahead and claim your top spot on the hi-score table (cheater!).
SERIES
Chase H.Q. (1988)
S.C.I. - Special Criminal Investigation (1989)
Super Chase - Criminal Termination (1993)
Ray Tracers (1997, Sony PlayStation)
Chase H.Q. 2 (2007)
STAFF Project leader: George Jyuttute Game designers: Hiroyuki Sakou, Fumio Horiuchi, Eiji Nishikawa Software: George K-5, Yuichi Kikuchi, David Uematsu, Kazunori Sako Character designers: Oolong Yamada, Gyoza Ohmae, Kawamoyan, Gishikun, Kazumasa Fuseya, Gomachan, Neko Minako, Kohzoh Igarashi, Senba Takatsuna, Tetsuya Shinoda, Takayuki Ogawa Sound created by Team Zuntata: Takami Asano (Godiego) Hardware: Masahiro Yamaguchi, Yuzuru Yoshimura Mechanical designers: Itsuji Yamada, Kazuaki Sasaki, Takaaki Deguchi Designer: Atsushi Iwaoka
PORTS
CONSOLES:
[JP] NEC PC-Engine (jan.25, 1991) "S.C.I. - Special Criminal Investigation [Model TP03016]" Amstrad GX4000 [JP] (1991) [EU] Sega Master System (1992) "Special Criminal Investigation [Model 7079]" [US] Sega Genesis (oct.22, 1992) "Chase H.Q. II [Model T-11106]" [JP] Sega Mega Drive (oct.23, 1992) "Super H.Q. [Model T-11163]" [JP] Sega Saturn (june.9, 1996) "Chase H.Q. + S.C.I. [Model T-1105G]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"
COMPUTERS:
[EU] Atari ST (1990) "Chase H.Q. II - Special Criminal Investigation" Commodore Amiga [US] (1990) "Chase H.Q. II - Special Criminal Investigation" [EU] Sinclair ZX Spectrum (1990) "Chase H.Q. II" Amstrad CPC+ [EU] (1991) [US] Commodore C64 [EU] (1990) "Chase H.Q. II - Special Criminal Investigation"
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