Considered by some to be the grandfather of all real-time video battle-games, Sarge was the first coin-op game to give players the ability to deploy multiple vehicles against common adversaries and, of course, each other.
Sarge is also probably the first real 'start-to-finish' design collaboration between artist/animator Brian Colin and programmer Jeff Nauman.
From Brian Colin, Lead Artist on Sarge: "The realistically depicted female soldier featured in the game generated so much interest when it was first introduced that, part-way through it's production run, we slipped a hidden player incentive. With the machine's internal DIP switches set a certain way, players who achieved a rank of Colonel were greeted with a winking, sexy GI Jane wearing little more than a smile. The DIP switches should be set as follows: 0011000100. To see if the switches are set correctly, look at the girl at the start of the game. If she is wearing a low-cut T-shirt, then the 'hidden player incentive' is on.".
STAFF Software: Jeff Nauman Artists: Brian Colin, Sharon Perry Sounds: Bob Libbe, Neil Falconer Hardware: Cary Mednick, Steve Ackerman Mechanical: John Kubik Added support: Jim Belt
PORTS
CONSOLES:
Atari 7800: Unreleased prototype.
COMPUTERS:
PC [DOS] (1989)
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=2315&o=2
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