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Salamander (version D) - MAME machine

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salamand
Salamander (version D)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
salamand Salamander (version D)
Manufacturer:
Konami
Year:
Genre:
Shooter
Category:
Shooter / Flying
Serie:
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
90 to 100 (Best Games)
MASH All-Time:
-
Video
Display:
256x224@60.606061 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Sound:
2 channels
Audio chips:
K007232 PCM Controller, Sanyo VLM5030, Speaker, Yamaha YM2151 OPM
Romset
First release:
Mame 0.34b1 released on aug-16 1998
Last release:
Mame 0.207 released on feb-27 2019
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Preliminary
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • This Arcade Video Game was published 33 years ago:

    Salamander © 1986 Konami.

    Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.

    Salamander's weapon power-up system is as follows:
    • SPEED UP: Five speed levels.
    • MISSILE: Press missile button to launch.
    • LASER: Your forward rockets turn into deadly lasers.
    • RIPPLE LASER: Use shoot button to fire.
    • FORCE FIELD: Protect your ship with barriers.
    • MULTIPLE: Increase your fire power by up to four times.

    Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.

    TECHNICAL
    Konami Nemesis Hardware
    Game ID: GX587

    Main CPU: MC 68000 @ 10Mhz / G400 Bios
    Sound CPU: Zilog Z80
    Sound chip: 2x AY-3-8910 psg

    TRIVIA
    Salamander was released in July 1986 in Japan. It is known in US as "Lifeforce", but it was re-released one year later in Japan as "Lifeforce [Model GX587]" (June 1987).

    Salamander is the game that inspired Ikeda Tsunemoto (Toaplan>Cave) to develop the 'Danmaku'; the shot patterns seen in "Donpachi" et al.

    Note: The kanji on the Japanese version title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to fit the game's name allowing them to write the name in kanji as opposed to a kana.

    The first boss in Salamander appears as BRAIN GOLEM in "Kyukyoku Sentai Dadandarn".

    Soundtrack releases:
    [JP] [Cassette] Dec. 16, 1986; Original Sound of Salamander [KHY-1012]
    [JP] [Cassette] Nov.21, 1987; Original Sound of Gradius & Salamander [Battle Music Collection]
    [JP] [Audio CD] (Nov.21, 1987) Original Sound of Gradius & Salamander [Battle Music Collection]
    [JP] Nov. 21, 1988; Original Sound of Salamander [BY12-5019]
    [JP] May 25, 1992; Salamander Again - Konami Kukeiha Club [KICA-7601]
    [JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702]
    [JP] Apr. 09, 2003; Salamander Arcade Soundtrack [KOLA-030]
    [JP] Sep. 22, 2011; Konami Shooting Collection [LC-2039~48]

    The story between the different versions of Salamander differs. While the story in the arcade original is not entirely clear, the Famicom version claims a large creature named Zelos (possibly the serpent often pictured on the game's cover art) is preparing to swallow your planet whole, and you must stop it from the inside out. The US arcade follows primarily the same story. the Japanese LifeForce may have a more surgery-related story, involving the removal of an unwanted virus or microbe from the body. The MSX version of Salamander differs the most from any of these. Basically, a prophecy from long ago comes true when an army attacks Latis and it's surrounding planets. They have created a barrier around Latis, and the only way to undo it is by activating a 'crush below' system created by ancient Latisians.

    TIPS AND TRICKS
    • Bypass the mini-boss in stage 6: In stage 6 (Zelos's fortress if you're playing Salamander or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode).

    SERIES
    • Gradius [Model GX400] (1985)
    • Salamander [Model GX587] (1986)
    • Gradius II - GOFER no Yabou [Model GX785] (1988)
    • Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989)
    • Nemesis '90 Kai (1993, Sharp X68000)
    • Salamander 2 (1996)
    • Solar Assault - Gradius (1997)
    • Solar Assault - Revised (1997)
    • Gradius Gaiden (1997, Sony PlayStation)
    • Gradius IV - Fukkatsu (1998)
    • Gradius Generation (2001, Nintendo Game Boy Advance)
    • Gradius V (2004, Sony PlayStation 2)
    • Gradius Neo (2004, NTT DoCoMo i-mode Phones)
    • Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
    • Gradius Wide (2007, NTT DoCoMo i-mode Phones)
    • Gradius Rebirth (2008, Nintendo Wii)

    STAFF
    Game programmers: Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takahori, Ikuko Minowa
    Video graphics designers: Jun Sakurai, Miki Yoshikata, Ikuko Bando
    Sound editors: Yoshiaki Hatano, Miki Higashino
    Engineer: Yasushi Furukawa

    PORTS
    • CONSOLES:
    [JP] Nintendo Famicom (sept.25, 1987) "Salamander [Model RC821]"
    [KO] Nintendo NES (1990) "Life Force Salamander"
    [JP] NEC PC-Engine (dec.6, 1991) "Salamander [Model KM91002]"
    [JP] Sega Saturn (june.19, 1997) "Salamander Deluxe Pack Plus [Model T-9520G]"
    [JP] Sony PlayStation (jul.3, 1997) "Salamander Deluxe Pack Plus [Model SLPM-86037]"
    [JP] Sony PlayStation 4 [PSN] (nov.27, 2015) "Arcade Archives - Salamander [Model CUSA-03575]"

    • HANDHELDS:
    [JP] Sony PSP (jan.25, 2007) "Salamander Portable [Model ULJM-05219]"

    • COMPUTERS:
    [JP] MSX (dec.26, 1987) "Salamander [Model RC758]"
    [JP] Sharp X68000 (oct.1988) "Salamander [Model CZ-218AS]"
    [JP]NEC PC-9801 (1992)

    • OTHERS:
    [CN] Mobile Phone (2009)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2297&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on february 27 2019


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salamand
Title:
Salamander (version D)
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