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Red Alert - MAME machine

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Red Alert
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
redalert Red Alert
Short name:
Red Alert
Manufacturer:
Irem (GDI license)
Year:
Genre:
Shooter
Category:
Shooter / Gallery
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 2 ways (horizontal)
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
10 to 20 (Horrible)
MASH All-Time:
-
Video
Display:
256x240@60 Hz, ruotato di 270°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Intel 8085A, MOS Technology 6502
Audio
Sound:
Audio chips:
AY-3-8910A PSG, HC-55516, Speaker
Romset
First release:
Mame 0.33b3 released on may-17 1998
Last release:
Mame 0.225 released on sep-30 2020
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Imperfect
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 39 years ago:

    Red Alert © 1981 GDI, Incorporated.

    FIRST ATTACK IN DAYLIGHT - BOMBERS IN FORMATION WITH ATTACKING AIRCRAFT. This sequence is introduced both audibly and visually: Red alert. Enemy aircraft approaching. 20 jet fighters approaching. Destroy all fighters by 11:00 hours, or MIRV will be launched.
    In this sequence, bombers in formation move from left to right across the screen, and then from right to left, etc. During the attack, some break formation and attack the launcher. The aircraft drop bombs in an attempt to hit the launcher. Also during the attack, a special red colored aircraft flying above the aircraft formation appears and drops a red colored megaton bomb that slowly descends on the country. When hours reach 11:00, present fighter attack is interrupted by a flashing CAUTION on screen, followed by appearance of the MIRV.
    The MIRV slowly descends, then breaks up into several bombs. They, in turn, also break up into several bombs. As a result, a shower of bombs slowly descends on the country.
    Player participation during the attack is to destroy all aircraft by firing rocket launcher. During the attack, player is to avoid direct hits by bombs - each of which costs him one rocket launcher. Also during the attack, the player must destroy the red bomb before it lands, or one rocket launcher is destroyed.
    When MIRV appears, player must destroy it completely - otherwise the landing of any one will cost the player one launcher.

    SECOND ATTACK BY HELICOPTERS - DROPPING PARACHUTE BOMBS. Introduced by: Helicopter squadron attacking! Destroy helicopters by 16:00 hours, or MIRV will be launched.
    Player participation during attack is to destroy all aircraft by firing rocket launcher. During the attack, player is to keep his launcher away from red areas created by exploding bombs - or lose a launcher. Both helicopters and bombs may be destroyed by rockets. However, if the parachute, but not the bomb, is hit, the deflated parachute will drop the bomb much faster.
    MIRV attack, if launched, is a repeat of the first sequence above.

    THIRD ATTACK AT NIGHT - HEAVY BOMBERS IN FORMATION. Introduced by: Red alert. Night attack by bombers.
    The player is aided by two searchlights. The object is to destroy all aircraft. When all aircraft are destroyed, game progresses to next frame (country). During the attack, the player must avoid direct hits by bombs. No time limit is imposed. No MIRV will be launched.

    GAME FRAMES. Game repeats above cycles through the following countries, respectively: FRANCE, USA, ITALY, GREAT BRITAIN, GERMANY, and JAPAN. However, as the game progresses from frame to frame, the action of the game is stepped up.

    HOW LAUNCHERS ARE LOST. Rocket launchers are lost by:
    • A direct hit by a dropped bomb
    • Red bomb dropped by red plane lands anywhere
    • Launcher is in red area created by exploding parachute bomb
    • MIRV lands anywhere

    TECHNICAL
    Irem M-27 hardware

    Main CPU: MOS Technology M6502 (@ 1 Mhz)
    Sound CPU: MOS Technology M6502 (@ 1 Mhz), 8085A (@ 1 Mhz)
    Sound Chips: General Instrument AY8910 (@ 2 Mhz)

    Screen orientation: Vertical
    Video resolution: 240 x 256 pixels
    Screen refresh: 60.00 Hz
    Palette colors: 9

    Players: 2
    Buttons: 3
    → LEFT, RIGHT, FIRE

    TRIVIA
    Released in July 1981 by GDI, Inc. under license from Irem Corp.

    SCORING
    Jet fighters in formation: 20 points
    Jet fighter attacking: 40 points
    Jet fighters destroyed by megaton bomb: 60 points
    Attacking jet fighters destroyed by megaton bomb: 100 points
    Red bomber: 100, 200, or 400 points
    Helicopter: 50 points
    Open parachute bomb: 20 points
    Closed parachute bomb: 40 points
    Night bomber: 40 points
    MIRV: 50 points

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2196&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on october 3 2020


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redalert
Title:
Red Alert
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