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Quantum (rev 2) - MAME machine

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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
quantum Quantum (rev 2)
Short name:
Quantum
Manufacturer:
General Computer Corporation (Atari license)
Year:
Genre:
Puzzle
Category:
Puzzle / Outline
Serie:
-
Driver source:
atari/quantum.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo, 2 alternates)
Input:
Trackball
Buttons / keys:
0
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
40 to 50 (Decent)
MASH All-Time:
Video
Display:
ruotato di 270°
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Atari C012294 POKEY, Motorola MC68000
Audio
Sound:
Audio chips:
Atari C012294 POKEY, Discrete Sound, Speaker
Romset
First release:
Mame 0.30 released on jan-08 1998
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
quantum2 quantum2
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 42 years ago:

    Quantum © 1982 Atari.

    Quantum is a reflex-based vector game set in the sub-atomic world of quantum physics, in which the player controls a probe (or 'Sparkler') and must fully encircle atomic particles for points without touching various other particles. Once the particles are surrounded by the probe's tail they are destroyed.

    The game features numerous particle types that must be encircled and destroyed or avoided. First, there are nuclei around which electrons orbit. When a nucleus is encircled (snared) and explodes, the Electrons change into Positrons which, if they are encircled before flying off the screen, are worth extra points.

    As play progresses, Pulsars appear. These travel towards the player's probe, pulsating their arms in and out as they move. The probe is destroyed if it makes contact with any part of a Pulsar. Other deadly particles include triangular Photons, self-deviding Splitters and diamond-shaped Triphons.

    In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow.

    TECHNICAL
    The game came in the same cabinet as "Space Duel" and "Gravitar", but it was not a conversion kit. It had totally different art, and was only available in full dedicated cabinet form. Like all vector games, Quantum is very problematic, and monitor failures are very common.

    Game ID: 136016

    Main CPU: Motorola 68000 (@ 6.048 Mhz)
    Sound Chips: (2x) POKEY (@ 600 Khz)

    Screen orientation: Vertical
    Video resolution: 256 x 231 pixels
    Screen refresh: 60.00 Hz
    Palette colors: 32768

    Players: 1
    Control: trackball

    TRIVIA
    Quantum was released in December 1982 in limited quantities. Atari employees have said that there were 500 or fewer games produced. It selling at an MSRP of $2095.

    Quantum was the first Atari game to allow a player to try the game without inserting a coin. During the attract mode, the game allowed the player to move the comet to try to capture a particle. During this mode, the messages 'TRY CAPTURING THIS ATOM' and 'MOVE THE TRACKBALL'.

    Quantum was also the first game to allow player to 'draw' his name with the trackball when he gets the high score.

    Quantum was designed by General Computer for Atari as part of a lawsuit settlement for a "Missile Command" speedup kit to which they affixed their copyright.

    SCORING
    Electron: 20 points.
    Triphon: 100 points.
    Splitter: 100 points.
    Photon: 200 points.
    Positron: 200 points.
    Tryd: 300 points.
    Nucleus: 300 points.
    Pulsar: 400 points.

    TIPS AND TRICKS
    • Once you capture a particle (or anything), you should keep circling it. You can keep capturing it over and over until you get tired. For 4x the score, you can apply this trick to two particles at once. Obviously this trick is easier to do on the very early levels.
    • White particles always move vertically, while colored particles always move diagonally. Knowing this may make capturing them easier.
    • If the player earns the highest score, a special option allows them to sign their name using the trackball, as well as enter their initials into the high score table.

    STAFF
    Design and programmed by: Betty Tylko (BET), Dan Cafferty (DEC), Art Ng (ART), Kevin Osborne (KEV), Doug MacRae (DBM), Mike Horowitz (MAH)
    Hardware: Larry Dennison (LRD), Steve Golson (SEG)
    Music: Patty Goodson (PRG)
    Atari Team Leader: John Ray

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2099&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on march 26 2024


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Romset:
quantum
Title:
Quantum
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Quantum (rev 2)
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