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Pisces - MAME machine

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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
pisces Pisces
Manufacturer:
Subelectro
Year:
Genre:
Shooter
Category:
Shooter / Gallery
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 2 ways (horizontal)
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
80 to 90 (Very Good)
MASH All-Time:
-
Video
Display:
768x224@60.606061 Hz, ruotato di 90°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Zilog Z80
Audio
Sound:
Audio chips:
Discrete Sound, Galaxian Custom Sound, Speaker
Romset
First release:
Mame 0.5 released on feb-20 1997
Last release:
Mame 0.206 released on jan-30 2019
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Pisces © 19?? Subelectro.

    TECHNICAL
    Main CPU: Zilog Z80 (@ 3.072 Mhz)
    Sound Chips: Tone generator and discrete circuits

    Screen orientation: Vertical
    Video resolution: 224 x 256 pixels
    Screen refresh: 60.61 Hz
    Palette colors: 98

    Players: 2
    Control: 2-way joystick
    Buttons: 1 (FIRE)

    TRIVIA
    A bootleg of this game is known as "Omni".

    SCORING
    Shooting a yellow ship on stage 1: 80 points.
    Shooting a blue ship on stage 1: 80 points.
    Shooting a falling blue ship on stage 1: 100 - 800 points.
    Shooting a bird dead center on stage 2: 100 points.
    Shooting a bird's wing on stage 2: 20 points.
    Docking the ship on stage 3: points awarded for remaining fuel.
    Shooting the falling ships on stage 4: 100 points.
    Destroying the mother-ship: 800 points.

    TIPS AND TRICKS
    • On stage 1, you can ignore as many yellow ships as possible, and only aim for the blue ones. When the yellow ones move off screen there is often a chance that the next wave will include a blue ship. Since the blue ships are worth more points they are worth waiting for.
    • On stage 2 the birds do not fire until they are fully developed. You can usually take out 3 or 4 of them before they start firing.
    • On stage 2 you can concentrate on continual fire on birds wings when there are only 2 or 3 remaining, as this awards 20 points per hit and does not destroy the bird. You can rack up a good score by doing this, but watch out for the falling bullets.
    • The asteroids positioning on the docking stage is totally random, so this stage is often down to chance. Do not use your thrusters to maximize your bonus points.
    • On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1977&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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If you notice any inaccuracy or error, please report

Data updated on february 4 2019


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