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Mirai Ninja (Japan) - MAME machine

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mirninja
Mirai Ninja (Japan)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
mirninja Mirai Ninja (Japan)
Manufacturer:
Namco
Year:
Genre:
Platform
Category:
Platform / Shooter Scrolling
Serie:
-
Driver source:
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
70 to 80 (Good)
MASH All-Time:
Video
Display:
288x224@60.606061 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Hitachi HD63705, Motorola MC6809E, Motorola MC68000
Audio
Sound:
2 channels
Audio chips:
Namco C140, Speaker, Yamaha YM2151 OPM
Romset
First release:
Mame 0.36b8 released on oct-30 1999
Last release:
Mame 0.219 released on feb-29 2020
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Unsupported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 32 years ago:

    Mirai Ninja - Keigumo Kinin Gaiden © 1988 Namco, Limited.

    Japanese ninja game featuring 12 stages.

    TECHNICAL
    Namco System 2 hardware
    Game ID: MN

    Main CPU: (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
    Sound Chips: C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

    # of Players: Up to 2 alternatively.
    Type of control: 8-way joystick.
    # of buttons: 3.

    TRIVIA
    Mirai Ninja was released in December 1988 in the Japanese arcades only.

    The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'.

    Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year.
    The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.

    Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden: G.S.M. Namco 1) on December 21, 1988.

    STAFF
    Game designer: UNKNOWN
    Game programmers: Pegasus Ahoyagi, Screen de Kotatsun
    Game visual designer: Gimmy Yanagii
    Music composer / Sound effects: Astron Ishii, Norio Nakagata, Kouichi Ohta
    Visual staff: Katsuhiko Shigeri, Hiromi Fukuda, Masanori Kimura, Mitsuru Fukuoka, Mitsuru Enomoto, Junko Anzai, Kayo Koga, Mayumi Ohoura, Meda Medaman, Wani Waniko

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1639&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
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Data updated on march 2 2020


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mirninja
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Mirai Ninja (Japan)
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