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Libble Rabble - MAME machine

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liblrabl
Libble Rabble
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
liblrabl Libble Rabble
Short name:
Libble Rabble
Manufacturer:
Namco
Year:
Genre:
Puzzle
Category:
Puzzle / Outline
Serie:
-
Driver source:
namco/toypop.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Double joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
90 to 100 (Best Games)
MASH All-Time:
Video
Display:
288x224@60.606061 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC6809E, Motorola MC68000
Audio
Sound:
Audio chips:
Namco 15xx, Speaker
Romset
First release:
Mame 0.37b8 (0.44) released on oct-02 2000
Last release:
Mame 0.264 released on mar-26 2024
Clone of:
-
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 41 years ago:

    Libble Rabble © 1983 Namco.

    At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins.

    Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corners. If the player catches them in a loop, they will be sent to the top of the screen for a short period of time. Other critters such as fireballs (Killers), sparks (Changers), and Demons will also appear. These can be killed by closing a loop around them. Sometimes, scissors-like enemies (Shears) appear, and if they cross the player's line, they cut it. If the player's line is ever cut by Shears or Demons, a new one is instantly made: directly between the two arrows.

    Every so often when the player closes a line, a detector goes off indicating that the area that has been closed off has a treasure chest somewhere. To actually uncover the chest, the player must surround a small enough area which covers just the chest, and no other possible hiding places. The game guides the player along that step, first by challenging them to uncover a chest at the start of the game (and then by revealing the locations of the chests for the first two seasons). When the player actually uncovers a chest, six bonus creatures (Topcups) will pop out, then make for the edges. The player must corral them with the line and then close the loop to score the bonus for them: they mean bonus letters. If the player manages to complete a bonus word, the season is automatically cleared out and the player moves to a bonus stage where they must try to uncover and collect chests (to collect a chest, the player needs to close a loop around an opened chest) within a time limit.

    The player loses a life if any of the assorted critters touch one of the arrows or if he or she runs out of time (the border is the player's timer, and he or she can boost the time by looping Mushlins and plants), and the player gains an extra life at 40,000, 120,000, 200,000, 400,000, 600,000 and 1,000,000 points by default. After the 100th season, the season counter will stop at 99, similar to how Namco's Galaxian and King & Balloon's round indicators would stop after 48 rounds.

    TECHNICAL
    Game ID: LR

    Main CPU: Motorola M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz)
    Sound CPU: Motorola M6809 (@ 1.536 Mhz)
    Sound Chips: Namco 8-channel WSG

    Screen orientation: Horizontal
    Video resolution: 288 x 224 pixels
    Screen refresh: 60.61 Hz
    Palette colors: 256

    Players: 2
    Control: Double 8-way joysticks
    Buttons: 1

    TRIVIA
    Released in December 1983. Namco's first 16 bits game.

    TIPS AND TRICKS
    • Easter Egg:
    1) Enter service mode.
    2) Turn off the service mode switch and turn it on again quickly to remain on the monitor test grid.
    3) Enter the following sequence using the right joystick: Up(x9), Right(x2), Down(x9), Left(x2). '© 1983 NAMCO LTD.' will appear on the screen.

    STAFF
    Designed by: Toru Iwatani
    Music by: Nobuyuki Ohnogi

    PORTS
    • CONSOLES:
    FM Towns Marty (1993)
    Nintendo Super Famicom (1994)

    • COMPUTERS:
    Sharp X68000 (1993)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1384&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
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If you notice any inaccuracy or error, please report

Data updated on march 26 2024


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Romset:
liblrabl
Title:
Libble Rabble
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