[img]http://adb.arcadeitalia.net/?mame=kof96&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=kof96]The King of Fighters '96 (NGM-214) (romset kof96) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mame=kof96'><img alt='' src='http://adb.arcadeitalia.net/?mame=kof96&type=ingame'><br/>The King of Fighters '96 (NGM-214) (romset kof96) on Arcade Database</a>
This is the first game to include special phrases and poses when two characters in particular fight. In this game, it happens only with Kyo Vs. Iori, Terry Vs. Geese and Ralf Jones vs Clark Steel.
Ryo Sakazaki's fighting stance changed from the regular 'dukes up' to try and distance him from being thought of as a Ryu ripoff. His basic moves, however, remained unchanged.
Yuri's Yuri Chou Mawashi Geri is a knock-off of Ryu's Tatsumaki Senpuu Kyaku.
If you look at the game code for this game, you would have seen more moves that were originally planned for this game, but never made the cut (for some characters, these moves debuted in later games). Among those moves that were cut were Kyo's Saishuu Kessen Ougi 'Mu Shiki', Daimon's Arashi no Yama, Robert's Muei Senpuu Juudan Kyaku, Ralf's Umanori Vulcan Punch, Clark's Running Three, Geese's Deadly Rave and Choi's Hou'ou Kyaku.
Geese's music (Geese ni Katakori) is a remixed version of his Fatal Fury 1 theme music (Geese ni Kiss). A remixed version of Big Shot! (originally Terry's theme music in "Fatal Fury 3 - Road to the Final Victory") was used as the Fatal Fury Team's music.
About Leona: Along with the extensive overhaul to the team lineup of KOF '96, Leona entered the series as a replacement for Heidern, leader of the Ikari Team. Introducing the plot element of Heidern's adopted daughter had been dreamed up by the game designers before the production of KOF '96, and the details surrounding her origins gradually came to include a crucial role as a descendant of the Orochi tribe. Designed with the ardent love of her designers, Leona's special moves are markedly unique compared to the other characters, and reveal the particular tastes of her designers.
About Mature: She used to be Rugal's secretary. For the chief game planner at the time, it seems that both she and Vice were given the image of the 'ruthless woman' and the 'cruel woman' respectively, but when they became actual characters things got a little hectic, and someone came up with, 'Rugal had a secretary, didn't he. Make it two and run with that'. So these two characters came into being (Talk about slacking off). Consequently, they received additional characteristics: they were actually spies sent to observe Rugal and the descendants of the Orochi 8ketsu Clan.
About Vice: If Mature was the 'ruthless woman', Vice was to be the 'cruel woman'. The official illustrations for Vice and Mature remain extremely popular, and we're glad we could supply our fans with these images that cannot be reduced to pixels. The period of development for KOF '96 dragged on right up to the time of its scheduled release. At the location test for this title, Mature and Vice were still not included in the game. It's not that they were hidden, but there wasn't enough time to insert them into this initial version (we can talk about this calmly now, but at the time...forget about it!).
About Goenitz: In spite of the fact of Goenitz's sole official appearance in '96, he continues to have a considerable following of fans to this day, making him one of KOF's most popular characters. With strength that surpasses Rugal, the boss character of '94 and '95, the episode of the young Goenitz taking out the eye of Rugal was added to the game's story. Rugal, in turn, relieved Heidern of one of his eyes, which makes us think that SNK sure seems to have a lot of one-eyed characters, witness Gilbert, Jubei Yagyu, and Ramon. If you look carefully at the Goenitz the designer drew at the time (with a little help), you'll notice the shiver-inducing moment in which Goenitz appears to have six fingers.
About Geese Howard: The dream event for SNK's most recognizable characters! ...and what dream event would be complete without the appearance of Geese? Naturally, he's the character who people hope appears in the game each year, and there were plans to have him appear in KOF '95 long before. Various considerations at the time, however, led developers to abandon this plan. Then, with the time being ripe, Geese reappeared in KOF '96. Even throughout the game, this boss team received special treatment: things like leitmotif music were prepared for each member and at the time of this title's release, enthusiasm for this game reached a feverish pitch. Numerous special moves were prepared for Geese, but in view of the memory capacity and time required for adjustments, a good number of Super Special Moves had to be left out. A waste, really...
About Wolfgang Krauser: In KOF '96 the Boss Team was formed! And with that, Krauser entered the tournament, teaming up with his half brother Geese... but at the time, in terms of memory limitations and the KOF system of that time, it was a tough environment to faithfully depict the Krauser of Fatal Fury. Developers still cringe remembering the numerous criticisms, big and small, regarding the Fatal Fury Team's treatment. KOF '96 saw the debut of Krauser as a player character, but in the ending sequence he did make a cameo in KOF '94.
About Mr. BIG: For a variety of reasons, the Krauser of KOF got a bad rap, but BIG received favorable reviews from the fans. BIG is an austere villain brimming over with adult appeal-that's the character of Mr. BIG. The behavior of the women who hang with him also is based on a certain video the designers of the time often watched. The woman mutters, "He's bad", but just what does that actually mean? The truth remains a deep mystery. During the development stage, a positive slide for his Super Special Moves included one labeled "Spinning Stick Thrust, Kind of Like an Anti-Air Assault". We'd like to think that the move wasn't scrapped because of the vagueness of its name, but it's too bad the general public never got to see it. It rocks!
Leona, Ralph and Clark are playable characters in the Foma 90x Series Telefoni cellulari game 'Metal Slug Survivors'.
Pony Canyon / Scitron hanno pubblicato un album della colonna sonora in edizione limitata di questo gioco il 21/08/1996 (The King of Fighters '96 - PCCB-00223).
CONSIGLI E TRUCCHI
Alternate costume colors: press D when selecting a fighter on the character selection screen.
Select victory pose: press a Punch or Kick button immediately after winning a match.
Finish the game using one of these combinations to see the special endings:
1) Chizuru, Kyo, Iori 2) Goenitz, and 2 more characters except Chizuru
SERIE
The King of Fighters '94 [Modello NGM-055] (1994, Arcade)
The King of Fighters '95 [Modello NGM-084] (1995, Arcade)
The King of Fighters '96 [Modello NGM-214] (1996, Arcade)
The King of Fighters '97 [Modello NGM-232] (1997, Arcade)
The King of Fighters '98 - The Slugfest [Modello NGM-242] (1998, Arcade)
The King of Fighters '99 - Millennium Battle [Modello NGM-251] (1999, Arcade)
The King of Fighters 2000 [Modello NGM-257] (2000, Arcade)
The King of Fighters 2001 [Modello NGM-262] (2001, Arcade)
The King of Fighters 2002 - Challenge to Ultimate Battle [Modello NGM-265] (2002, Arcade)
The King of Fighters 2003 [Modello NGM-271] (2003, Arcade)
The King of Fighters NeoWave (2004, Arcade)
The King of Fighters Maximum Impact (2004, PS2)
The King of Fighters XI (2005, Arcade)
The King of Fighters Maximum Impact 2 [Modello SLPS-25638] (2006, PS2)
The King of Fighters Maximum Impact - Regulation A (2007, Arcade)
The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade)
The King of Fighters '98 - Ultimate Match (2008, Arcade)
Kyo Kusanagi: Masahiro Nonaka Benimaru Nikaido, Ralf Jones, Choi Bounce: Monster Maetsuka Goro Daimon, Ryo Sakazaki: Masaki Usui Mai Shiranui: Akoya Sogi King: Harumi Ikoma Kasumi Todoh, Vice, Leona: Masae Yumi Iori Yagami: Kunihiko Yasui Mature: Hiroko Tsuji Terry Bogard, Kim Kaphwan: Satoshi Hashimoto Andy Bogard: Keiichi Nanba Joe Higashi: Nobuyuki Hiyama Robert Garcia: Mantaro Koichi Yuri Sakazaki: Kaori Horie Athena Asamiya: Tamao Satou Sie Kensou: Eiji Yano Chin Gentsai: Toshikazu Nishimura Clark Steel, Goenitz: Yoshinori Shima Chang Koehan: Hiroyuki Arita Geese Howard: Kong Kuwata Mr. Big: Masaru Naka Wolfgang Krauser: B. J. Love Chizuru Kagura: Akiko Saitou
Ringraziamenti speciali a: Y. Inui, Team POW, Team Syunsuke '96, M. Yasuda, Kazu. Takinaka
CONVERSIONI
CONSOLE:
[JP] SNK Neo-Geo AES (Sep. 27, 1996; "The King of Fighters '96 [Modello NGH-214]") [JP] SNK Neo-Geo CD (Oct. 25, 1996; "The King of Fighters '96 [Modello NGCD-214]") [JP] Sega Saturn (Dec. 31, 1996; "The King of Fighters '96 [Modello T-3108G]") [JP] Sega Saturn (Dec. 31, 1996; "The King of Fighters '96 [Modello T-3109G]") Sega Saturn [JP] (Dec. 31, 1996; "Gentei KOF Double Pack [Modello T-3110G]") [JP] SNK Neo-Geo CD (Feb. 14, 1997; "The King of Fighters '96 [NeoGeo Collection] [Modello NGCD-229]") [JP] Sony PlayStation (jul.04, 1997; "The King of Fighters '96 [Modello SLPS-00834]") [JP] Nintendo Game Boy (Aug. 08, 1997; "Nettou The King of Fighters '96 [Modello DMG-AK6J-JPN]") [JP] Sony PlayStation (jul.23, 1998; "The King of Fighters '96 [The Best] [Modello SLPM-86110]") [JP] Sega Saturn (Oct. 01, 1998; "The King of Fighters Best Collection [Modello T-3125G]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Limited Edition] [Modello SLPS-25535]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Modello SLPS-25605]") [JP] Sony PS2 (21 giu. 2007, "The King of Fighters - Orochi Hen [NeoGeo Online Collection The Best] [Modello SLPS-25791]")
CONTRIBUISCI Modifica questa scheda: https://www.arcade-history.com/?&page=detail&id=1287&o=2
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