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Johnny Mnemonic (1.2R) - MAME machine

11602
jm_12r
Johnny Mnemonic (1.2R)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
jm_12r Johnny Mnemonic (1.2R)
Short name:
Johnny Mnemonic
Manufacturer:
Williams
Year:
Genre:
Electromechanical
Category:
Electromechanical / Pinball
Serie:
-
Driver source:
pinball/wpc_s.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported
Input:
Keypad
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
512x128@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Analog Devices ADSP-2105, Motorola MC6809E
Audio
Sound:
Audio chips:
DCS Audio 8K, DMA-driven DAC, Speaker
Romset
First release:
Mame 0.141u1 released on jan-24 2011
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Pinball published 29 years ago:

    Johnny Mnemonic Meet the Ultimate Hard Drive © 1995 Williams Electronics Games, Incorporated.

    TECHNICAL
    Williams WPC-Security System
    Model Number: 50042

    Main CPU: Motorola M6809 (@ 2 MHz)
    Sound CPU: ADSP2015 (@ 10 MHz)
    Sound Chip: DMA-driven DAC (@ 10 MHz)

    TRIVIA
    Released in October 1995. 2,756 units were produced.

    Based on the 1995 movie, starring Keanu Reeves.

    Cow 1: Sometimes during Midnight Multiball a 'Moo!' can be heard and seen on the display when a switch is hit. This only occurs once per multiball and +/- 50 % of the multiballs.

    Cow 2: Wait long enough during attract mode and then press either one of the flipper buttons or the launch button. At random occasions you may hear a 'Moo!'.

    Crazy Bob operates the 3x3 matrix.

    UPDATES
    Version 0.4
    Date: August 25, 1995
    • This is the release of software for production of sample games.

    Version 1.0
    Date: October 2, 1995
    • This is the release of software for production.
    • Added a cyberspace multiball lamp effect.
    • Fixed a condition where the left diverter did not always open following a ball plunge into the jets.
    • Fixed a condition where following the first Cyberspace Multiball, the hand popper shot call arrow would be lit for no reason.
    • Changed the throwing spikes to carry from ball-to-ball until they are completed the first time.
    • Can now cancel buy-in on the launch button.
    • Added a game over lamp effect.
    • Corrected a display error where at game over with multiple players, a portion of the final player up's score would be partially wiped away.
    • Added (non Tournament) hand cabinet button cheat codes.
    • Changed touch tone multiball jackpot rules to be worth the effort of making the shots.
    • Now the hand is moved to the back during game over to improve the chances of the hand being in an optimal position for shipment.
    • If we determine the hand to be broken, and we are trying to clear the hand popper (except in multiball) the diverter is opened to give the ball additional room to exit.
    • Fixed a condition where the game over music would terminate prematurely.
    • Improved flaky ball-in-hand switch behavior.
    • Changed hand popper behavior to switch to a soft kick after failing to clear, when the hand is not marked bad.

    Version 1.1
    Date: October 2, 1995
    • The text TO ADVANCE YAKUZA and POWER MASTER now fits the display in all languages.
    • Added a ball search delay at the end of Powerdown during the YOU ARE THE MASTER speech.

    Version 1.2
    Date: October 31, 1995
    • Corrected an erroneous error report on hand detected during burn-in.
    • Increased hand popper kick strength slightly for use when hand is broken.
    • Made the matrix award relative position more random.
    • Incorporated new Tournament Mode code fixes.

    TIPS AND TRICKS
    Start a game just before midnight to enable 'Midnight Multiball'.

    Tournament Mode: press and hold both flipperbuttons for about 5 seconds during attract mode, then watch the display.

    STAFF
    Designer: George Gomez
    Artwork: John Youssi
    Software: Tom Uban
    Dots/Animation: Adam Rhine, Brian Morris
    Mechanics: Tom Kopera
    Music & Sounds: Dave Zabriskie

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=3526&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
jm_12r
Title:
Johnny Mnemonic
Text:
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