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Invinco / Head On 2 (set 2) - MAME machine

48286
invho2a
Invinco / Head On 2 (set 2)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
invho2a Invinco / Head On 2 (set 2)
Short name:
Invinco / Head On 2
Manufacturer:
Year:
Genre:
MultiGame
Category:
MultiGame / Compilation
Serie:
Driver source:
sega/vicdual.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo, 2 alternates)
Input:
Joystick 4 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
256x224@60 Hz, ruotato di 270°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Zilog Z80
Audio
Sound:
Audio chips:
Discrete Sound, Samples, Speaker
Romset
First release:
Mame 0.231 released on apr-28 2021
Last release:
Mame 0.272 released on nov-30 2024
Clone of:
invho2 Invinco / Head On 2 (set 1)
Bios:
Not required
Use rom of:
-
Use sample of:
invinco Invinco
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Preliminary
Sound:
Imperfect
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 44 years ago:

    Special Dual II: Invinco + Head On 2 © 1980 Sega.

    Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.

    Invinco is a game inspired by "Space Invaders" with some innovation on the aliens: One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.

    TECHNICAL
    Game ID: 271-286

    Main CPU: Zilog Z80 (@ 1.93356 Mhz)
    Sound Chips: Discrete circuitry

    Players: 2
    Control: 4-way joystick
    Buttons: 2

    TRIVIA
    Released in March 1980.

    SCORING
    For Head On 2:
    Dots: 5 points X number of cars on field.
    Diamonds: 25 points X number of cars on field.

    For Invinco:
    Bottom Blue Aliens: 100 points
    White aliens: 200 points
    Yellow aliens: 300 points
    Light Blue Aliens: 400 points
    Top Blue Aliens: 800 points
    UFOs: 1,000 - 2,000 points

    TIPS AND TRICKS
    For Head On 2:

    • Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane.
    • The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes.
    • The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white.
    • Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze.
    • Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision.

    For Invinco:

    • Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1199&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on november 30 2024


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Romset:
invho2a
Title:
Invinco / Head On 2
Text:
E-mail:
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Invinco / Head On 2 (set 2)
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