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Intrepid (set 1) - MAME machine

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intrepid
Intrepid (set 1)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
intrepid Intrepid (set 1)
Manufacturer:
Nova Games Ltd.
Year:
Genre:
Category:
Maze / Collect & Put
Serie:
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
-
Video
Display:
256x224@60.606061 Hz, ruotato di 90°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Zilog Z80
Audio
Sound:
Audio chips:
AY-3-8910A PSG, Speaker
Romset
First release:
Mame 0.34b1 released on aug-16 1998
Last release:
Mame 0.218 released on feb-02 2020
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 37 years ago:

    Intrepid © 1983 Nova Games.

    Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster).

    If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.

    TECHNICAL
    Main CPU: Zilog Z80 (@ 3.072 Mhz)
    Sound CPU: Zilog Z80 (@ 2.5 Mhz)
    Sound Chips: (2x) General Instrument AY8910 (@ 1.536 Mhz)

    Players: 2
    Control: 4-way joystick
    Buttons: 1

    TRIVIA
    Released in November 1983 in Canada.

    The guards in this game are dressed in red, which is the color of the uniforms traditionally worn by the Royal Canadian Mounted Police.

    The melody that can be heard playing when you lose a game life is from 'The Imperial March (Darth Vader's Theme)' from the "Star Wars" movie franchise.

    The song that plays when you successfully reach the vault and retrieve the secret plans is the beginning of the Canadian national anthem, 'O Canada'.

    When you jump off the roof, the song that is heard playing as you parachute to the ground with the umbrella is 'La Donna E Mobile' from the Giuseppe Verdi opera "Rigoletto".

    Mauro Peruzi holds the official record for this game with 109130 points.

    SCORING
    Time bonus: 50 points per guard who spots you.
    Collecting an object: 300 points.
    Collecting secret plans: points remaining on counter.
    Leaving the embassy: points remaining on counter.

    TIPS AND TRICKS
    • Always enter the rooms in the order 4, 3, 2, 1, 5. This way you get the jetshoes first as they are always on the 4th floor, and the guards are furthest away from you.
    • Never exit a room until all the guards have entered. This way you won't bump into one outside, where they are harder to avoid.
    • Always leave the embassy by jumping off the roof with the umbrella, as you get more points as it's a quicker route out.
    • When the guards have all entered the room, wait until they get close to you, before running for the exit. They can only turn at 90 degrees and you can outrun them.

    SERIES
    • Intrepid (1983)
    • Zarya Vostoka (1984)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1193&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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Data updated on february 2 2020


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Romset:
intrepid
Title:
Intrepid (set 1)
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