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Guwange (Japan, 1999 6/24 Master Ver 16:55) - MAME machine

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guwange
Guwange (Japan, 1999 6/24 Master Ver 16:55)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
guwange Guwange (Japan, 1999 6/24 Master Ver 16:55)
Short name:
Guwange
Manufacturer:
Cave (Atlus license)
Year:
Genre:
Shooter
Category:
Shooter / Walking
Serie:
-
Driver source:
atlus/cave.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
90 to 100 (Best Games)
MASH All-Time:
-
Video
Display:
320x240@57.550645 Hz, ruotato di 270°, CRT 15kHz
Orientation:
Vertical
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000
Audio
Sound:
Audio chips:
Speaker, Yamaha YMZ280B PCMD8
Romset
First release:
Mame 0.37b11 (0.47) released on jan-17 2001
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
NO DUMP
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 25 years ago:

    Guwange © 1999 Atlus Company, Limited.

    Destroy the evil army with 3 Japanese characters and the spirits that possess them in this beautiful vertical shoot-'em-up.

    TECHNICAL
    Game ID: ATC05

    Cave 1st Generation Hardware

    Main CPU: MC68000 (@ 16 Mhz)
    Sound CPU: Zilog Z80 [Optional]
    Sound Chips: Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
    Other: 93C46 EEPROM

    Players: 2
    Control: 8-Way Joystick
    Buttons: 3
    → [A] Shoot / Spirit, [B] Bomb, [C] Auto Fire

    TRIVIA
    Developed by Cave, Guwange was released by Atlus on June 24, 1999.

    The story of Guwange is set during the Muromachi period of Japan. Sorcerers in eastern Japan would predict the day's fishing catch by the appearance of a fox-like voice from the mountains. If the voice sounded 'koon koon' then there was to be a great catch. If the voice sounded 'gwange gwange' then it was to be a horrible catch. The people soon named the place of the voice 'Prison-Gate Mountain', as all who saw the origin of this voice were never seen again. The people soon began to worship this being as the god of Prison-Gate Mountain. It is said that the men later came to call it 'Lord Guwange'. The game title of 'Guwange' appears to reflect the name of this mysterious mountain voice and also the 'bad' sound that it made to predict a horrible catch.

    This game was supposed to be exported to South Korea. But Korean deliberation Organization rejected this game, because it has strong Japanese things (Korean people are really anti-Japanese).

    Soundtrack releases:
    Guwange / ESPrade Original Soundtrack [Cave - CVST-1000 - Dec 30, 2007]
    GUWANGE Arrange Album + Original Soundtrack [Cave - CVAS-004] (2010-02-20)

    SCORING
    • Game Clear Bonus: upon clearance, the game rewards you for the following: full life segments remaining, maximum chain count, bombs remaining, and never receiving damage ('no miss').
    1) Life bonus: if you have any full life segments remaining (denoted as L), this bonus is calculated by the following formula:
    9,216 / (4 - L) / 32 • 10,000. If you have all three life segments remaining, but you were hit at least once, then this value is multiplied by 2. If you were never hit, then this value is multiplied by 4. Examples:
    1 Full Life Segment: 9,216 / 3 / 32 x 10,000 = 96,000
    2 Full Life Segments: 9,216 /2 / 32 x 10,000 = 144,000
    3 Full Life Segments: 9,216 / 1 / 32 x 10,000 x 2 = 576,000
    No miss: 9,216 / 1 / 32 x 10,000 x 4 = 1,152,000
    It seems that no credit is given for partial life segments.
    2) Chain bonus: multiply your maximum chain count by 100. Examples:
    1,210 Chain: 1,210 x 100 = 121,000
    15,889 Chain: 15,889 x 100 = 1,588,900
    3) Bomb bonus: multiply the number of bombs remaining by 1,000,000. If you were never hit, this value is multiplied by 2. Examples:
    2 bombs remaining: 2 x 1,000,000 = 2,000,000
    3 bombs remaining, no miss: 3 x 1,000,000 x 2 = 6,000,000

    STAFF
    Producer: Kenichi Takano
    Chief Programmer: Tsuneki Ikeda
    Programmers: Satoshi Kohyama, Takashi Ichimura
    Chief Designer: Junya Inoue
    Designers: Akira Nakabayashi, Hiroyuki Tanaka, Atsushi Aburano, Toru Shimazu
    Character Designers: Akira Nakabayashi, Junya Inoue
    Calligraphy: Akira Nakabayashi
    Character Voices: Yuko Nakamura, Junya Inoue, Kazushi Takamura, Takako Taniguchi, Takn Nagasawa, Takano Yoshida
    Sound Producer: Junya Inoue
    Music Composer: Masahiro Kusunoki
    Sound Effects: Masahiro Kusunoki
    Supervisor: Hiroyuki Tanaka (Atlus)
    Special assist: Toshiaki Tomizawa

    PORTS
    • CONSOLES:
    Microsoft Xbox 360 [XBLA] (nov.10, 2010)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1058&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
guwange
Title:
Guwange
Text:
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Game:
Guwange (Japan, 1999 6/24 Master Ver 16:55)
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