A challenging light gun game where players can select from a variety of target practice mini games.
Many games require skill and accuracy, such as shooting cardboard cutouts of criminals, a one-shot chance at hitting a leaf, aiming for a specific toy from a shelf, and shooting at objects that move across the screen or rush towards the player.
Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time.
This game is known outside Japan as "Point Blank".
Soundtrack releases: Gun Bullet / Namco Game Sound Express Vol.22 [Victor Entertainment - VICL-15046 - Sep 21, 1995]
SERIES
Gun Bullet (1994)
GunBarl
GunBalina
STAFF Planning director: S. Tohyama Game Ccoordinator: Y. Kounoe 'Oyaji' Programmer: Yasushi .O Main programmer: S. Yamada Programmer: Kenichi. T CG designers: H.K, D. Onizuka 3D designers: Shigemasa, Gonta 'Oyaji' Dotter: Norion5 Music & Sound FX: Takayuki Aihara, Ishikavan, Hiroto Sasaki (Saman) Mechanical designers: Ohara, Inoue System constructors: T. Inui, KJ-, Masayuki. K Industrial designers: Tohru. Y, H. Shimane
PORTS
CONSOLES:
Sony PlayStation (1997) Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis") Nintendo DS (2006, "Unou no Tatsujin Ganbare Trainer")
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=1037&o=2
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gunbuletw
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Gun Bullet
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Gun Bullet (World, GN3 Rev B)
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