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Gumbo - MAME machine

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Gumbo
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
gumbo Gumbo
Manufacturer:
Min Corp.
Year:
Genre:
Puzzle
Category:
Puzzle / Drop
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
-
Video
Display:
320x224@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000
Audio
Sound:
2 channels
Audio chips:
OKI MSM6295 ADPCM, Speaker
Romset
First release:
Mame 0.63 released on jan-12 2003
Last release:
Mame 0.216 released on nov-27 2019
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 25 years ago:

    Gumbo © 1994 Min.

    Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field. Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.

    As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block. When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.

    After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins. In the bonus game the background image is broken up and shuffled around in a sliding puzzle game. The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed. Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.

    If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed.

    TECHNICAL
    Main CPU: Motorola 68000 (@ 7.15909 Mhz)
    Sound Chips: OKI6295 (@ 8.5 Khz)

    Screen orientation: Horizontal
    Video resolution: 320 x 224 pixels
    Screen refresh: 60.00 Hz
    Palette colors: 512

    Players: 2
    Control: 8-way joystick
    Buttons: 2

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1035&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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If you notice any inaccuracy or error, please report

Data updated on november 27 2019


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gumbo
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Gumbo
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