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Gradius (Japan, ROM version) - MAME machine

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Gradius (Japan, ROM version)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
gradius Gradius (Japan, ROM version)
Manufacturer:
Konami
Year:
Genre:
Shooter
Category:
Shooter / Flying Horizontal
Serie:
Driver source:
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
256x224@60.606061 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Sound:
Audio chips:
AY-3-8910A PSG, K005289 SCC, RC Filter, Sanyo VLM5030, Speaker
Romset
First release:
Mame 0.34b6 released on oct-28 1998
Last release:
Mame 0.213 released on sep-04 2019
Clone of:
nemesis Nemesis (ROM version)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • This Arcade Video game was published 34 years ago:

    Gradius © 1985 Konami.

    Gradius is a horizontally-scrolling shoot-em-up in which the player pilots a spacecraft known as the Vic Viper as they search through unexplored galaxies looking for a lost armada. These new galaxies are teaming with alien life set upon destroying the Viper.

    The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.

    Players can carry up to six capsules at any one time, collecting a 7th capsule causes the power meter to reset to the beginning. The six available power-ups are:
    • Speed-up
    • Bombs
    • Double
    • Laser
    • Option (orbs that track the player's movements and increase firepower)
    • '?' (two shields attach to the front of the player's ships)

    Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much.

    Gradius features five stages with a large alien ship waiting at the end of each. The ship is called the 'Big Core' and to destroy it, players first have to destroy four barriers blocking a narrow channel on the front of the ship. Once these have been destroyed the core itself is exposed and shooting this will destroy the enemy ship. The end-of-game boss is a giant, disembodied brain.

    TECHNICAL
    Konami Bubble System.
    Game ID: GX400

    Main CPU: MC 68000 @ 10Mhz / G400 BIOS
    Sound CPU: Zilog Z80
    Sound chip: 2 x AY-3-8910 psg

    Players: 2
    Control: 8-way joystick
    Buttons: 3

    TRIVIA
    Gradius was released in May 1985.

    This game is known in Europe as "Nemesis".

    First shoot-em-up with serious power-ups.

    Designers did a lot of tries before they fixed the design of the ship. They did at least 100 different versions. And among all of them, there was a ship that leaved a light trace behind him when he moves. It was from an evolution of this concept that was born the 'Options system'.

    Soundtrack releases:
    [JP] [Cassette] (Nov.21, 1987) Original Sound of Gradius & Salamander [Battle Music Collection]
    [JP] [Audio CD] (Nov.21, 1987) Original Sound of Gradius & Salamander [Battle Music Collection]
    Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 - 28XA-85) on June 27, 1986.
    Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Gradius - KHY1016) in cassette format on May 5, 1987. Also released the soundtrack album in CD format (Original Sound of Gradius - BY12-5021) on November 21, 1988.

    Interesting note: Several Konami arcade games ("Gradius", "Parodius Da! - Shinwa kara Owarai e", "Salamander", etc...) have the default high score set at 57300. '573' refers to Go-Na-Mi kana letters, a play of word for 'Konami'.

    Bandai released a board game (in Japan only) based on this video game (same name) in 1986: The board is split into 8 sections, each with its own rules. The things that remain the same are that each uses a square-grid for movement, and you can power up your ship by getting the capsules.

    The first level of Gradius is available as a mini-game in the Nintendo Super NES game "Legend of the Mystical Ninja".

    In the Nintendo NES hockey game Blades of Steel, one of the intermission screens is a playable sequence which recreates the fight against the first Gradius boss.

    The popular trading card game 'Yu-Gi-Oh!' has drawn inspiration for some of its cards from the game, which are Gradius, Cyclon Laser, Gradius' Option, Victory Viper XX03, and Power Capsule. Other cards include enemies and boss characters such as Solar Flare Dragon,The Statue of Easter Island, Moai Interceptor Cannons, B.E.S. Covered Core, Big Core, B.E.S. Tetran, and B.E.S. Crystal Core, as well as the spell card Boss Rush.

    Konami's music simulation game "Pop'n Music" features the song 'Gradius Full-Speed' which is a mix of the music in the first level of Gradius. This song is also featured in "beatmania IIDX".

    There's an unlockable 3-D remake of the original Gradius arcade game found in "Zone of the Enders - The 2nd Runner". It's called Zoradius (for Zone + Gradius). It can be found in the battle against Vic Viper, or by replaying the fight as an Extra mission, then pausing the game an entering a variation of the Konami Code. In Zoradius, the player uses the Vic Viper in fighter mode, flying through a tunnel and shooting down various non-humanoid enemies from the game to gather powerups to increase the Viper's firepower and shields.

    TIPS AND TRICKS
    • Weapons
    1) Speed Up: Alters your ship's speed. Up to 5 levels, 2 is the recommended dose.
    2) Missile: Falls to the ground, then slides along it until it hits something.
    3) Double: Fires a bullet at 45 degrees up as well as forward.
    4) Laser: Replaces your bullets with a blue beam.
    5) Multiple: Orange blobs that follow you around, they have whatever weapons your ship has. You can have up to 4. Possibly the best power-up ever.
    6) ?: Force field, 2 blob-things that attach to the nose of your craft.

    • Plan your power ups well: When starting/restarting the game, the regular shot being your only method of attack could be very tough. But that doesn't mean increasing your firepower by equipping MULTIPLE very first is good because you cannot move around quickly. You will end up being hit. Therefore, first power up your speed once or twice so you can move faster.
    • DOUBLE and its problems: With DOUBLE, you can shoot in front of you and diagonally. However, since you cannot fire rapidly, it is not a weapon easy to use. Equip at least 2 MULTIPLE before equipping DOUBLE.
    • Make good use of the LASER: Hitting enemies above and below you with the LASER is rather easy. You don't have to go for a direct hit. Make it fly near the enemy for a slight touch.
    • MISSILE movement: The MISSILE moves along the ground. If there is something sticking out of the ground, the MISSILE stops there. Keep an eye on the landscape.
    • Take control of the MULTIPLE: The MULTIPLE follow the path of VIC VIPER. Take advantage of this feature and attack enemies that VIC VIPER cannot reach. Use formations to wipe out th enemy!
    Also, the faster VIC VIPER is, the more widely spread the MULTIPLE are from each other. Take advantage of this feature as well.

    • Renewing the BARRIER: The BARRIER wears out not only by making contact with the enemy and enemy shots. It does so by touching the landscape. Make use of this trait and make the BARRIER touch enemies or the landscape to wear it down and get rid of it. Then equip a new BARRIER.
    • Come up with a conquering pattern: This game is a shooter that gives you a lot of freedom in terms of how you can conquer levels. Learn the tips, remember the appearance patterns of the enemy, and come up with your own way of conquering the game.

    SERIES
    • Gradius [Model GX400] (1985)
    • Salamander [Model GX587] (1986)
    • Gradius II - GOFER no Yabou [Model GX785] (1988)
    • Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989)
    • Nemesis '90 Kai (1993, Sharp X68000)
    • Salamander 2 (1996)
    • Solar Assault - Gradius (1997)
    • Solar Assault - Revised (1997)
    • Gradius Gaiden (1997, Sony PlayStation)
    • Gradius IV - Fukkatsu (1998)
    • Gradius Generation (2001, Nintendo Game Boy Advance)
    • Gradius V (2004, Sony PlayStation 2)
    • Gradius Neo (2004, NTT DoCoMo i-mode Phones)
    • Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones)
    • Gradius Wide (2007, NTT DoCoMo i-mode Phones)
    • Gradius Rebirth (2008, Nintendo Wii)

    STAFF
    Music by: Miki Higashino

    PORTS
    • CONSOLES:
    [JP] Nintendo Famicom (apr.26, 1986) "Gradius [Model RC810]"
    [US] Nintendo NES (dec.1986) "Gradius [Model NES-GR-USA]"
    [JP] NEC PC-Engine (nov.15, 1991) "Gradius [Model KM91001]"
    [JP] Sega Saturn (mar.29, 1996) "Gradius Deluxe Pack [Model T-9509G]"
    [JP] Sony PlayStation (mar.29, 1996) "Gradius Deluxe Pack [Model SLPS-00303]"
    [JP] Sony PS4 [PSN] (jan.29, 2015) "Arcade Archives - Gradius [Model CUSA-01793]"
    [AS] Sony PlayStation 4 [PSN] (may.21, 2015) "Arcade Archives - Gradius"
    [US] Sony PlayStation 4 [PSN] (june.9, 2015) "Arcade Archives - Gradius [Model CUSA-02307]"
    [AU] Sony PlayStation 4 [PSN] (june.23, 2015) "Arcade Archives - Gradius [Model CUSA-02484]"

    • HANDHELDS:
    [JP] Nintendo Game Boy (feb.23, 1990) "Nemesis [Model DMG-NMA]"
    [US] Nintendo Game Boy (apr.1990) "Nemesis [Model DMG-NM-USA]"
    [JP] Sony PSP (feb.9, 2006) "Gradius Portable [Model ULJM-05091]"
    [JP] Sony PSP (jan.25, 2007) "Gradius Portable [Konami The Best] [Model ULJM-05222]"
    [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]"
    [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]"

    • COMPUTERS:
    [JP] MSX (jul.25, 1986) "Gradius [Model RC742]"
    [JP] Sharp X1 (1986)
    [JP] Sharp X68000 (mar.28, 1987)
    [US] Commodore C64 (1987)
    [JP] NEC PC 8801 (1986)
    [JP] PC [MS Windows] (feb.21, 1997) "Gradius Deluxe Pack [Model ME203-J1]"

    • OTHERS:
    LCD handheld game (1989) by Konami.
    [US] Mobile Phones (jul.1, 2004)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=996&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on september 4 2019


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Romset:
gradius
Title:
Gradius (Japan, ROM version)
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