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G.I. Joe (Japan, JAA) - MAME machine

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gijoej
G.I. Joe (Japan, JAA)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
gijoej G.I. Joe (Japan, JAA)
Manufacturer:
Konami
Year:
Genre:
Shooter
Category:
Shooter / 3rd Person
Serie:
-
Driver source:
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 4 players (solo, 2-4 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
288x224@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Sound:
2 channels
Audio chips:
K054539 ADPCM, Speaker
Romset
First release:
Mame 0.69 released on may-23 2003
Last release:
Mame 0.213 released on sep-04 2019
Clone of:
gijoe G.I. Joe (World, EAB, set 1)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • This Arcade Video game was published 27 years ago:

    G.I. Joe - A Real American Hero © 1992 Konami.

    Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.

    TECHNICAL
    Game ID: GX069

    Main CPU: Motorola 68000 (@ 16 Mhz)
    Sound CPU: Zilog Z80 (@ 8 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), K054539 (@ 48 Khz)

    Players: Up to 4 simultaneously.
    Control per player: 8-way joystick
    Buttons per player: 3

    TRIVIA
    G.I. Joe was released in May 1992 in Japan.

    This game is mainly based in the 1980's comic books and animation series by Marvel which were based on the ever popular G.I. Joe toy line created for Hasbro Toys by Stan Weston in 1964. The G.I. Joe line were the first Action Figure toys, a term created to avoid the use of the term 'Dolls for boys'.

    Players can choose from four G.I. Joe characters: Duke, Scarlett, Snake-Eyes and Roadblock. Enemies include Viper soldiers and various Cobra vehicles such as FANG II, HISS II, Razorback and Hurricane. The bosses consist of Tomax and Xamot, Metal-Head, The Baroness, Major Bludd and Destro. The final battle takes place between the G.I. Joe team and Cobra Commander.

    Soundtrack Releases:
    Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992)

    STAFF
    Director: Formula Jun
    Game programmers: K. Tsutsui (Q16.Tsutsui), T. Yoshinobu, Masae Nakashima
    Graphic designers: Sakura 28, M. Yamada, M. Yamashita
    Sound designers: Tsutomu Ogura, Kenichiro Fukui
    Hardware: Hashima, Y. Wajiki
    Product designer: T. Nishimura
    Special thanks: K. Kinugasa, Frank Pellegrini, Steve Kaufman

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=893&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
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If you notice any inaccuracy or error, please report

Data updated on september 4 2019


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gijoej
Title:
G.I. Joe (Japan, JAA)
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