[img]http://adb.arcadeitalia.net/?mame=famicomo&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=famicomo]Famicom (earlier, with RP2A03) (romset famicomo) on Arcade Database[/url]
TECHNICAL The FAMICOM was predominantly white plastic, with dark red trim. It featured a top-loading cartridge slot and grooves on both sides of the deck in which the hardwired game controllers could be placed when not in use. The FAMICOM featured a top-loading cartridge slot, a 15-pin expansion port located on the unit's front panel for accessories (as the controllers were hard-wired to the back of the console) and a red and white color scheme.
Included parts: FAMICOM [Family Computer] [Model HVC-001] AC/DC Power Adapter [Model HVC-002] RF Switch [Model HVC-003]
TRIVIA Following a series of arcade game successes in the early 1980s, Nintendo made plans to create a cartridge-based console called the Family Computer. Original plans called for an advanced 16-bit system which would function as a full-fledged computer with a keyboard and floppy disk drive, but Nintendo president rejected this and instead decided to go for a cheaper, more conventional cartridge-based game console as he felt that features such as keyboards and disks were intimidating to non-technophiles. A test model was constructed in October 1982 to verify the functionality of the hardware, after which work began on programming tools. Because 65xx CPUs had not been manufactured or sold in Japan up to that time, no cross-development software was available and it had to be produced from scratch. Early FAMICOM games were written on a system that ran on an NEC PC-8001 computer and LEDs on a grid were used with a digitizer to design graphics as no software design tools for this purpose existed at that time.
The code name for the project was 'GameCom', but Masayuki Uemura's wife proposed the name FAMICOM, arguing that "In Japan, 'pasokon' is used to mean a personal computer, but it is neither a home or personal computer. Perhaps we could say it is a family computer." Meanwhile, Nintendo président decided that the console should use a red and white theme after seeing a billboard for DX Antenna which used those colors.
Original plans called for the FAMICOM's cartridges to be the size of a cassette tape, but ultimately they ended up being twice as big. Careful design attention was paid to the cartridge connectors since loose and faulty connections often plagued arcade machines. As it necessitated taking 60 connection lines for the memory and expansion, Nintendo decided to produce their own connectors in-house rather than use ones from an outside supplier.
The game pad controllers were more-or-less copied directly from the Game & Watch machines, although the FAMICOM design team originally wanted to use arcade-style joysticks, even taking apart ones from American game consoles to see how they worked. However, it was eventually decided that children might step on joysticks left on the floor and their durability was also questioned. Katsuyah Nakawaka attached a Game & Watch D-pad to the Famicom prototype and found that it was easy to use and had no discomfort. Ultimately though, they did install a 15-pin expansion port on the front of the console so that an arcade-style joystick could be used optionally. The controllers were hard-wired to the console with no connectors for cost reasons.
The FAMICOM was released on July 15, 1983 in Japan for 14800 yen alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr. and Popeye.
Official Accessories: [JP] Light Gun [Model HVC-005] [JP] Family Basic Keyboard [Model HVC-007] [JP] Data Recorder [Model HVC-008] [JP] R.O.B. the Robot [Model HVC-012] [JP] Famicom 3D System [Model HVC-031] [JP] Network System [Model HVC-050] [JP] Controller (Redesigned) [Model HVC-102]
Add-On releases: [JP] "Family Computer Disk System [Model HVC-022]"
Export releases: [US] [EU] "Nintendo Entertainment System [NES] [Model NES-001]"
SERIES
FAMICOM [Family Computer] [Model HVC-001] (1983)
Super Famicom [Model SHVC-001] (1990)
Nintendo 64 (1996)
Nintendo GameCube (2001)
Nintendo Wii (2006)
Nintendo Wii U (2012)
STAFF System designed by: Masayuki Uemura (1943-2021)
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=82113&o=2
You're proposing to remove this image from the web site. Please indicate below the reason for the request and will be evaluated as soon as possible.
Reason:
E-mail:
(optional)
Resource reporting
You can report links for further information, images, video or other url about this game. Carefully fill out the fields below in such a way as to minimize the time required for the integration of this information in the page.
Link:
Resource type:
Title:
Notes:
E-mail:
(optional)
Game initialization (gameinit)
These data are used to solve any problems starting the game in Mame. The specified text will be sent to the site ProgettoSnaps by AntoPISA and integrated with the existing one. Updates are scheduled on a monthly basis so except in special cases you may not immediately see the changes.
Romset:
famicomo
Title:
Famicom
Text:
E-mail:
(optional)
Share page
Report this game to a friend, with optional additional message.
Game:
Famicom (earlier, with RP2A03)
Recipient:
Message:
From:
Create e new list
You can create a new private list, visible only to you, that will allow you to group, view or do other operations on your favorite games.
Title:
Notes:
You can create a list using an existing file. In this case, please indicate below.
Import from:
Trascina qui un file
XXXXXXXX
Format:
Export to a file
You can export this list of games on a file so that it can be used by external programs
Title:
Format:
Emulator:
Games path:
Images path:
Release:
This option will add all bioses and devices to obtain a working set (no missing files)
NOTE: You will be prompted to download the file. If this don't occurs, check the popup blocker options of your browser and add this site to the exception list