For some reason you have 2 of your ships placed in the middle of the playing field and aliens all around them. Luckily, they're protected by 5 rows of barriers and you're on the bottom, doing your job to protect them.
TECHNICAL This game had great cabinet artwork, a white base, with purple, yellow and black overlaid artwork. It shows a horned demon and lots of swirls. Most interestingly, this has to be the only game to have a politically incorrect slogan plastered on the side -- SUPER VIOLENCE!. The artwork on the sides (and front) was varnished or lacquered, which gives it a shiny and incredibly strong coat, protecting it from scratches and any kind of fading! The control panel had backlit 1- and 2-player info panels. Insert one coin, '1 player' lit up; insert two and '2 player' lit up. This looks real nice on the brushed chrome control panel.
Game ID: 7907
Main CPU: TMS9980A/TMS9981 (@ 1.2285 Mhz) Sound Chips: Samples, DAC
Screen orientation: Vertical Video resolution: 192 x 256 pixels Screen refresh: 60.00 Hz Palette colors: 16
Players: 2 Control: 2-way joystick Buttons: 1
TRIVIA Released in November 1979.
According to Replay Magazine, Cosmic Guerilla brings that unique world of Japanese cartoonists onto a TV game via a deal with the famous cartoonist Shotaro Ishimori. Ishimori was a pioneering manga/anime artist. It is not know if his art was used in the game itself, on the cabinet, or both.
SCORING Enemy on sides: 20 points Bonus ships: 50-200 points
SERIES Cosmic Series
Cosmic Monsters [Upright model] (1979)
Cosmic Monsters 2 (1979)
Cosmic Guerilla (1979)
Cosmic Alien (1980)
Devil Zone (1980)
Zero Hour (1980)
Space Panic (1980)
Cosmic Avenger (1981)
PORTS
COMPUTERS:
Sinclair ZX Spectrum (1983) "Cosmic Guerilla": Crystal Computing BBC B (1983) "Cosmic Kidnap": Superior Software
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=509&o=2
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