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Cloak & Dagger (rev 5) - MAME machine

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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
cloak Cloak & Dagger (rev 5)
Manufacturer:
Atari
Year:
Genre:
Shooter
Category:
Shooter / Field
Serie:
-
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo, 2 alternates)
Input:
Double joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
40 to 50 (Decent)
MASH All-Time:
-
Video
Display:
256x232@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Atari C012294 POKEY, MOS Technology M6502
Audio
Sound:
Audio chips:
Atari C012294 POKEY, Speaker
Romset
First release:
Mame 0.29 released on oct-20 1997
Last release:
Mame 0.217 released on dec-25 2019
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game kit published 36 years ago:

    Cloak & Dagger © 1983 Atari.

    Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

    CLOAK & DAGGER is a 1- or 2-player game with a color raster video display. You control Agent X as he descends underground floor by floor in an elevator to Dr. Boom's lab, located on the 33rd floor. Your main goal is to retrieve Top Secret plans that are surrounded by an electrical arc. To stop the electrical current, Agent X must shoot all the fiery nodes as he fights off robot guards.

    As Agent X leaves the elevator on each floor, he must make his way carefully and quickly across the screen to another exit. Each floor displays a configuration of conveyor belts moving green unarmed and red armed explosives. Agent X can pick up the green explosives. The red explosives will explode on contact. Some floors have marauding robot guards, death-ray shooting crawling eyes, and acid pits.

    Once Agent X has the top secret plans in hand, he must make his way back to the surface. If he exits on a floor that was bombed on the way down, he will find a massive crater protected by node monsters and the previously mentioned attackers. If he exits on a floor that was not bombed, a superguard will join the other attackers to challenge Agent X. On the final level, rumors are that he will meet the notorious Dr. Boom himself.

    At the center of the display, a double-coiled fuse to a giant bomb is ticking down the game seconds for each level. Agent X can light the fuse in a rush for bonus points, but must be able to escape that level before the bomb explodes. If the fuse has shortened on its own to one coil, it lights automatically and prompts Agent X to make a mad dash to the waiting elevator. The doors close just as a burst of light from the explosion is seen. The game's perspective now changes to a full view inside the elevator. Messages flash across the elevator to give helpful hints on the next level.

    Dr. Boom has placed explosive mines on every 4th floor. On each of the preceding 3 floors Agent X can pick up a secret map box that will show him part of the safe path across the minefield on the next 4th floor.

    Agent X's first goal is to travel successfully from one elevator to the other; his second goal is to pick up a secret box to get a map of the minefield on levels 4, 8, 12, 16, 20, 24, 28, and 32; the third goal is to light the bomb fuse and escape before the explosion.

    As game play progresses, Agent X may find an extra-life box and a mystery box that give bonus points, double speed, half speed, and occasionally, an extra life. Extra bonus points are earned for picking up green unarmed explosives or for skipping floors.

    If Agent X succeeds in capturing the top secret plans, he must fight his way back up to the top level. The appearance of box compressors, crawling eyes, and other enemies are more random on the way up than on the way down. If Agent X makes it back to the surface, a free game will be awarded (depending on the settings of the option switches).

    The game ends when you use up your last life or successfully make it to the surface.

    TECHNICAL
    Game ID: 136023

    Players: 1
    Control: Double 8-way joystick
    Buttons: 1

    TRIVIA
    Released in December 1983 as a conversion kit for Defender, Stargate, Robotron, or Joust. There were about 5000 units produced which made it into the market place.

    A Cloak & Dagger unit appears in the 1984 movie 'Cloak and Dagger'.

    This game was in development independently from the movie of the same name under the title "Agent X". When the game was about 70% completed and the movie was about 40% done, the movie producers and editors came to Atari to see if Atari had a game they could film as backdrop to the movie scenes which needed a 'Cloak & Dagger like spy game'. Atari agreed to change the name of its game to 'Cloak & Dagger' and they put a couple of tid-bits into their script which referred to 'Agent X' (Dabny Colman's character). The game actually arrived on the scene about 2 months before the movie was released. It was tested under the name 'Agent X' in it's initial field test (about 5 months before the movie was released), but was never produced as anything but 'Cloak & Dagger'.

    John McAllister holds the official record for this game with 1,497,744 points on April 1, 2009.

    SCORING
    Shooting cave walls: 1 point
    Shooting unarmed explosives: 10 points
    Shooting armed explosives: 50 points, 100 bonus points
    Shooting sleeping guard: 50 points, 100 bonus points
    Picking up unarmed explosive: 100 points, 100 bonus points
    Shooting alert guard: 200 points, 100 bonus points
    Shooting lab arc-node: 200 points
    Picking up mystery box: 200-1800 points, 100 bonus points
    Shooting node monster: 1000 points, 100 bonus points
    Shooting crawling eye: 1000 points, 200 bonus points
    Shooting super-guard: 2000 points, 200 bonus points
    Shooting Dr. Boom: 50,000 points
    Picking up secret plans: 100,000 points
    Lighting fuse: 2000-9000 bonus points (the shorter the fuse the more points awarded)

    Note: Once fuse is lit, all points awarded are doubled!

    TIPS AND TRICKS
    • Hints for Game Play:
    Develop skill for controlling the 8-position joysticks.
    Memorize the mine fields.
    Destroy the crawling eyes by spreading out shots.
    Judge timing through the box compressors that first appear on level 17.
    Learn levels where it is best NOT to shoot everything.

    • Level Skip: Pull both joysticks down when you are in the lift. You'll descend far more rapidly, skipping several levels at a time.

    STAFF
    Team Leader: John Ray
    Designed and programmed by: Russel Dawe (RBD)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=476&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
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If you notice any inaccuracy or error, please report

Data updated on december 25 2019


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Romset:
cloak
Title:
Cloak & Dagger (rev 5)
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