[url=http://adb.arcadeitalia.net/?mame=calspeeda]California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998) (romset calspeeda) on Arcade Database[/url]
[img]http://adb.arcadeitalia.net/?mame=calspeeda&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=calspeeda]California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998) (romset calspeeda) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mame=calspeeda'>California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998) (romset calspeeda) on Arcade Database</a>
<a href='http://adb.arcadeitalia.net/?mame=calspeeda'><img alt='' src='http://adb.arcadeitalia.net/?mame=calspeeda&type=ingame'><br/>California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998) (romset calspeeda) on Arcade Database</a>
California Speed is a racing game set in numerous locations across the state of California, in which players compete against different racers as they fight to finish ahead of the pack. Each track features timed checkpoints that must be reached within a set time limit, failure to do so results in disqualification from the race.
Players can choose automatic or manual gears and can race in any one of twelve different cars. The game includes three closed-circuit tracks modelled closely on famous racing tracks, as well as eleven open-road courses that take in such locations as cities, deserts, mountains, shopping malls and even a roller coaster.
Each of the game's fourteen tracks are graded for difficulty; either 'Easy', 'Advanced' or 'Expert'.
Players: 2 Control: steering wheel with force feedback, four position shift lever, two pedals
TRIVIA California Speed was released in March 1998 in USA.
There are 2 types of California Speed, one of which does not utilise the 4 position shift lever. This was the factory kit that converted "Hyperdrive" to California Speed.
On the Laguna Seca raceway, adverts for some other Atari games can be seen in the background: "Mace - The Dark Age", "Maximum Force", "Primal Rage" and "Area 51".
UPDATES Release 1:
version 1.0r7a (3/4/98)
Release 2:
version 2.1a (4/17/98)
TIPS AND TRICKS
Bonus Cars: Set your transmission number to 1, then press RADIO in the car selection screen to change one car from each row into a different vehicle.
Fruit Attack: If you get ahead of someone tap your gas pedal and the START button simultaneously to throw fruit at the driver behind you. This is pointless but fun.
Mirrored tracks: hold down all 3 view buttons during track select for mirrored tracks.
Backrow vehicles: press Tailgate Cam button during car select to choose backrow vehicles.
During attract mode, press View 1+View 3+Radio to see the version/revision of your machine.
Here are the cars list with all information you need:
Cresta Convertible Top Speed: 203 MPH/325 HPH Traction: Medium Acceleration: 4.65 Secs Weight: 2940 Lbs. Horsepower: 492@9200 RPM
C.H.P. Top Speed: 206 MPH/330 HPH Traction: Medium Acceleration: 4.71 Secs Weight: 3220 Lbs. Horsepower: 545@6700 RPM
Dakar Top Speed: 200 MPH/320 HPH Traction: High Acceleration: 5.01 Secs Weight: 5140 Lbs. Horsepower: 577@5200 RPM
Predator Top Speed: 206 MPH/330 HPH Traction: Medium Acceleration: 4.73 Secs Weight: 3140 Lbs. Horsepower: 545@6700 RPM
Fairchild Top Speed: 206 MPH/330 HPH Traction: Medium Acceleration: 4.71 Secs Weight: 3220 Lbs. Horsepower: 545@6700 RPM
Street Fighter Top Speed: 202 MPH/323 HPH Traction: Medium/High Acceleration: 4.87 Secs Weight: 3140 Lbs. Horsepower: 504@6700 RPM
Wide Hog Top Speed: 201 MPH/322 HPH Traction: High Acceleration: 5.01 Secs Weight: 7213 Lbs. Horsepower: 712@1700 RPM
M2 Top Speed: 206 MPH/330 HPH Traction: Medium Acceleration: 4.71 Secs Weight: 3220 Lbs. Horsepower: 545@6700 RPM
STAFF Producer: Steve Ritchie Associate Producer & Art Direction: Philip Swett Lead Programmer: Carl Ferreira Game Programmers: Dave Akers, Frank Kuan Lead 3D and Concept Artist: Kevin Page 3D and Concept Artist: Manuel Laguatan 3D Vehicles and Movie Art: Barry Focha 3D Animation and Texture Artist: Gene Higashi Music, Sounds, and Speech: Kevin Quinn, Dave Zabriske, Chris Granner, John Paul, Joe Lyford, Gunnar Madsen, Rich Carle, Todd Modjesky
Executive Producer: Mark Stephen Pierce
Hardware Technician: Paul Shepard Hardware Engineering: Pete Mokris, Cary Mednick, Steve Correll, Andy Eloff Technical Assistance: Pete Takaichi, Rick Meyette Video Movies and Models: Greg Allen, Brent Englund
Marketing Assistance: Ray Bersabe, Mary Fujihara, Roger Sharpe, Derryl DePriest, Jackie Sherman, Ann Denton, Alexandra Donnelly, Randall Ng Sales: Mike Taylor, Elaine Shirley, Tom Keil, Masato Ohata, Hiroko Koike Customer Service: Al Vernon, Holly Lamontagne
Cabinet Art: Nik Ehrilch, Dan Bigelow Systems Support: Dave Sheppard, Forrest Miller, Randy Davis, Felix Robinos, Jeff Bell, Glenn McNamara, Tox Gunn, Mike Albaugh Logistical Sanity: Karen Jefferson, Evelyn Perez, George Millington, Rick McDowell, Sally Garza, John McKillip
Good Advice: Mark Pierce, Neil Nicastro, Dan Van Elderen, Ken Fedesna, Eugene Jarvis, Paul Dussault, Eric Prybl, Larry DeMar, Victor Sarkan, Todd Erickson, John Ray, Robert Daly, Charlie Grisafi, Don Diekneite, Bill Hindorff, Wallace Poulter, Takeshi Hasegawa, Dennis Harper, Josh Nicholson, Darren Walker, Chris Ritchie
Atari Gametesters Test Manager: Mike Kruse Product Analysts: David J. Ortiz, Jose Amparan Testers: Cecil "Bizahr" Wayne Carthen Jr., Pablo Buitrago, Joseph Magome, Rich Reed, Donald Gavino, Charles Ybarra, Jerry Cruz, T. Lewis, Kevin Dines
Sr. Engineering Tech.: Patrick Hubbell
PORTS
CONSOLES:
Nintendo 64 (1999)
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California Speed
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