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Cabal (Modular System) - MAME machine

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cabalm
Cabal (Modular System)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
cabalm Cabal (Modular System)
Short name:
Cabal
Manufacturer:
bootleg (Gaelco / Ervisa)
Year:
Genre:
Not Classified
Category:
Not Classified
Serie:
-
Driver source:
seibu/cabal_ms.cpp
Language:
-
Similar games:
Input / Controls
Players:
Only one supported
Input:
Unavailable
Buttons / keys:
0
Coins:
0
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
256x224@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Sound:
Audio chips:
OKI MSM5205 ADPCM, Speaker, YM2203 OPN
Romset
First release:
Mame 0.272 released on nov-30 2024
Last release:
Mame 0.272 released on nov-30 2024
Clone of:
cabal Cabal (World, Joystick)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
NO DUMP
Required files:
Status
OVERALL:
PRELIMINARY
Emulation:
Preliminary
Graphic:
Good
Color:
Good
Sound:
Preliminary
Cocktail:
Good
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • NOTICE: These are informations from parent game cabal - Cabal (World, Joystick)
    Arcade Video game published 36 years ago:

    Cabal © 1988 TAD Corporation.

    Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

    The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

    Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

    As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

    Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.

    TECHNICAL
    Main CPU: Motorola 68000 (@ 12 Mhz)
    Sound CPU: Zilog Z80 (@ 4 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), (2x) Custom (@ 8 Khz)

    Screen Orientation: Horizontal
    Video Resolution: 256 x 224 Pixels
    Screen Refresh: 60.00 Hz
    Palette Colors: 1024

    Control per player: Trackball
    Buttons per player: 2
    → Shoot, Grenade

    TRIVIA
    Cabal was released in September 1988. It was the first video game developed by TAD.

    According the a programmer at TAD, the source code of Cabal was not clean and not optimized.

    A bootleg of this game was made by 'RED Corporation'.

    UPDATES
    The US version is slightly different, it has the "Winners Don't Use Drugs" screen.

    In the bootleg version, you may roll up with the third button.

    SCORING
    • Enemies:
    SOLDIER: 210 points
    'GRAY MAN': 410 points
    SWIMMER: 410 points
    MOTORCYCLE: 1,000 points
    TRUCK: 3,000 points
    TANK (2 types): 5,000 points
    CHOPPER: 7,000 points
    AIRPLANE: 10,000 points

    • Bosses:
    CHOPPER: 60,000 points
    SUB: 70,000 points
    LONG-TRUCK: 5,000 points each part
    BOXES-CANNON: 40,000 points each part
    GROUNG-CANNON: 500,000 points if 1-credit-completion. 10 points each other part.

    TIPS AND TRICKS
    • The game have a 'anti-leeching' tool. If you delay a lot of minutes (between 4 and 5 minutes) on the same stage/screen, you will receive a hard 'rain of bombs', like that bombs the airplanes shoot on you. Try to do it on the stage 1-1, the easiest. And if you delay a lot of time in the same position of the 'enemy' bar, without progress, you will receive this rain of bombs easily. Yeah, if you are expert, you will can survive to these bombs, without die, using your skill on the 'rolling' move. You will receive a lot of items (bombs, weapons) if you destroy bombs or if you shoot at the bush.
    • General Tips:
    1) Killing people and motorcycles (and rocks) won't get you many points -- don't bother unless they get in your way.
    2) A well-placed grenade will destroy two choppers.
    3) If you are in a corner and a chopper is firing at you, run farther into the corner. Even if you're already IN the corner, if it sees you trying to move toward the corner, you won't die.
    4) If you find yourself trapped by incoming bullets, spin the trackball down and to one side (but mostly down). This will cause your character to 'duck and roll'. If you are rolling, you can't be hit.
    5) Kill the snipers (the guys in gray bullet-proof suits). Half the time you'll get a grenade for killing him. If you don't, two medics will come running out to reclaim the body. Shoot these medics as much as possible! Each shot they will drop 1 grenade. But the limit is 4 grenades on the screen at the same time. Pick up these grenades as quickly as possible and shoot the medics again for more grenades. Sometimes they will drop new weapons too.
    6) On the level one screen with the sliding doors: shoot out the doors immediately upon starting the level. This will stop the guys from lobbing grenades at you.
    7) Airplanes are hard to kill. The best method is by using machine gun or bazooka gun on it. In the absence of a super-gun, you can lead a grenade ABOVE where it is on the screen. If you don't get it, and the three bombs are being dropped right on you, it IS possible to stand BETWEEN where two bombs are coming down. You WON'T die!
    8) When there's nothing good to shoot on the screen, fire at a bush. This is the way to get extra gunnery! Sometimes you'll only get more grenades, but you'll eventually get a super-gun!

    • Tips For Specific Enemies:
    1) The giant chopper that shows up at the end of screen 4 on level one doesn't give you any points until you destroy it. Shooting the orange bullets won't knock off any points toward killing the chopper. Only shoot the orange bullets if they're in your way. Otherwise, spend all your time shooting the chopper. Don't waste any grenades on the chopper--it doesn't do as much damage as your gun (and you have unlimited bullets).
    2) The semi-truck that shows up at the end of screen 4 on level three will self-destruct if you destroy the CAB (the blue section in the front of it). On this screen you actually get the point for it as well. It is easiest to kill it with the machine gun and/or bazooka gun, but in the absence of either of these, throw grenades at the cab (leading the throw by about four inches). It is MUCH easier to destroy the cab rather than destroying all the attack sections that it drops off.
    3) The three CPUs that show up at the end of screen 4 on level four can actually be destroyed with only 2 grenades (I had to do this once when my grenade supply got low), but the best strategy is to lob five grenades at one of the outside CPUs (note that you can only have four grenades per player in the air at any given time, so space them out a bit), then go for the CENTER one (with another five grenades). The final CPU can simply be shot with the standard rifle, and if you're standing on the opposite side of the screen from it, it won't be able to hit you. Don't waste any more grenades.
    4) Once you learn how to defeat the final menace (at the end of screen 4 on level five -- the final level) you can get by it (rather) painlessly. Go all the way to one side. Use your gun to shoot out the two surrounding machines that are shooting at you. As soon as they are both gone, lob three grenades at the center machine. By this time, the two outer machines that you shot out have regenerated and are firing at you. Shoot them out again, followed by another volley of three grenades to the center machine. Repeat until the center machine is gone. This requires 20 to 40 grenades, so stock up on the last level (5-4). That is what that final level was for.

    SERIES
    • Cabal (1988)
    • Blood Bros. (1990)

    PORTS
    • CONSOLES:
    Nintendo Famicom (1989)
    Atari Lynx: Unreleased prototype

    • COMPUTERS:
    Commodore Amiga (1989)
    Sinclair ZX Spectrum (1989)
    Commodore C64 (1989)
    Amstrad CPC (1989)
    Atari ST (1989)
    PC [MS-DOS, 5.25"] (1989)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=365&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on november 30 2024


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cabalm
Title:
Cabal
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