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Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) - MAME machine

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bublbob2p
Bubble Bobble II (Ver 0.0J 1993/12/13, prototype)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
bublbob2p Bubble Bobble II (Ver 0.0J 1993/12/13, prototype)
Manufacturer:
Taito Corporation Japan
Year:
Genre:
Platform
Category:
Platform / Run Jump
Serie:
Bubble Bobble
Driver source:
Language:
English
Similar games:
Input / Controls
Players:
Up to 4 players (solo, 2 concurrents)
Input:
Joystick 8 ways, Dial
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Avarage user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x224@58.97 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
ES5510, Motorola MC68EC020, Motorola MC68000
Audio
Sound:
2 channels
Audio chips:
Ensoniq 5505/5506 to 5510 interface, Ensoniq ES5505, Speaker
Romset
First release:
Mame 0.150 released on sep-17 2013
Last release:
Mame 0.211 released on jun-26 2019
Clone of:
bublbob2 Bubble Bobble II (Ver 2.6O 1994/12/16)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
BAD DUMP
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Unsupported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • This Taito F3 cart. was published 25 years ago:

    Bubble Bobble II © 1994 Taito.

    Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies.

    While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once.

    Other gameplay changes include Boss encounters that occur every five to ten levels. These boss screens are part of a new 'branching level' structure; once a boss is defeated, players chose to enter one of two doors to determine what level set they tackle next.

    In addition to the Bubble Bobble's original heroes, Bub and Bob, two new selectable female characters have been added, called Kululun and Cororon. Each of the four dinosaurs possess different gameplay attributes, which are as follows:
    • Bubblun - Average
    • Bobblun - Faster speed
    • Kululun - Bubbles float the furthest
    • Cororon - Bubbles float the fastest

    The game's graphics are, inevitably, a vast improvement over the original game; with lush, colourfully rendered backgrounds and detailed, smoothly animated sprites doing full justice to Bubble Bobble's legendary characters. The game also features cameo appearances by a number of characters from many other Taito classics.

    The game features multiple endings.

    TECHNICAL
    Runs on the "Taito F3 System" Hardware.

    Game ID: D90

    Players: 2
    Control: 8-way joystick
    Buttons: 2
    = > [1] Bubble, [2] Jump

    TRIVIA
    Released in October 1994 in Europe.

    This game is known in Japan and North America as "Bubble Symphony" (both names for the game have been used in Europe) and is unofficially Bubble Bobble 4, since three earlier arcade games featuring the same characters exist (more if the 'Puzzle Bobble' series is included). It could even be called 'Bubble Bobble V', since a cartridge for the NES/Famicom exists as 'Bubble Bobble 2' in Japan and as 'Bubble Bobble Part 2' in the US.

    In the attract mode title sequence, Bubblun appears in front of a closed red curtain (which will turn blue if the 'Game Mode Select' code is entered) announcing, 'Ladies and Gentlemen, this is... Bubble Bobble II!' The curtain then opens on the cast of enemies as follows:
    • Bottom row (left to right): Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton
    • 2nd row from bottom (left to right): Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul
    • 2nd row from top (left to right): Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell
    • Top row (left to right): Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin
    • Not pictured: Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel-Monsta, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem

    In the closing credits, PulPul's name is listed as 'Puru Puru'.

    The enemy known as 'Catch Maru' can be seen in two different color schemes: one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes.

    The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'.

    There are a grand total of 164 rooms in the game, including 18 boss rooms.

    A prorotype version is known to exists: it have many differences from the final version, it’s almost an entirely different game, lacking even a title screen at the point in development it comes from. Levels, graphics, enemies, sound and music are different, gameplay is different, stage names are different, stage selection is different, no story sequence, no high score sequence, no game logo during attract, it’s really more of a proof of concept sequel than anything close to a finished game at this point and that's what makes it fascinating. The build date is close to a year before the final game, a lot changes in one year of development.

    UPDATES
    In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend: 'Normal' mode monster --> 'Super' mode monster):
    Zen-Chan --> Warurin (and vice-versa)
    Mighta --> Dranko (and vice-versa)
    Monsta --> Yu Bo
    PulPul --> Strong Shell (and vice-versa)
    Banebou --> Kasabe (and vice-versa)
    Hidegonsu --> Hattonton
    Drunk --> Chu-Chu Man
    Invader --> Flhoop
    Flhoop --> Bolt Man
    Yuki-Bombo --> Drunk
    Mya-Ta --> Yuki Bombo
    Chu-Chu Man --> Hidegonsu
    Magician --> Knightron (and vice-versa)
    Komso --> Cerberorin (and vice-versa)
    Catch Maru (in blue robe and purple shoes) --> No-No
    Catch Maru (in green robe and blue shoes) --> Kabu-Chan
    Mummy --> Unicoron
    Puka Puka --> Bake Couchin
    Ame Da-Ma --> Nyororin
    Upper --> Kiri Kabu Kun (and vice-versa)
    Bake Couchin --> Ame Da-Ma
    Hattonton --> Roboj
    Ti Ta Ma --> Robol (and vice-versa)
    Heita-Kun --> Jiji Poppo
    Kabukky --> Uni Bo (and vice-versa)
    Nyororin --> Puka Puka
    Ouji Sama --> Mummy
    Yu Bo --> Golem
    Rappappa --> Ouji Sama
    Golem --> Monsta
    Roboj --> Mya-Ta
    Unicoron --> Rappappa
    Kabu-Chan --> Heita-Kun
    Bolt Man --> Invader
    Jiji Poppo --> Catch Maru (in blue robe and purple shoes)
    No-No --> Catch Maru (in green robe and blue shoes)
    Monsters not listed remain the same.

    TIPS AND TRICKS
    • Always Access Secret Rooms: Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound.
    • Black Background And Classic Music: Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music.
    Alternative Codes:
    • Left, Jump, Left, Start, Left, Bubble, Left, Start.
    • Start, Jump, Bubble, Left, Right, Jump, Start, Right.
    • Game mode select: before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above).
    • Unlock Human Characters: Before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from 4 human characters.
    • Fastest and Max Bubble: Down, Bubble, Jump, Start, Left, Right, Left, Start.

    SERIES
    • Bubble Bobble (1986, Arcade)
    • Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade)
    • Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine)
    • Bubble Bobble Part 2 (1993, Famicom)
    • Bubble Bobble II (1994, Arcade)
    • Bubble Memories - The Story of Bubble Bobble III (1995, Arcade)
    • Rainbow Islands - Putty's Party (2000, Wonderswan)
    • Bubble Bobble Revolution (2005, DS)
    • New Rainbow Islands (2005, DS)
    • Bubble Bobble Evolution (2006, PSP)
    • Bubble Bobble Double Shot (2007, DS)
    • Rainbow Islands Towering Adventure! (2009, WiiWare)
    • Bubble Bobble Plus! (2009, WiiWare)
    • Bubble Bobble Neo! (2009, XBLA)

    STAFF
    Project leader: Keppel Maekawa
    Game planners: Yoshitake Shirei, Keppel Maekawa
    Software designers: Harumi. K, Meltycat!, Kunio Kuzukawa, Takahiro Natani (Helper Natani)
    Map creators: Taka. Furukawa, Yoshitake Shirei
    Character designers: Turtle Mizukami, T. Ozaki, Koji?!, Yourychan
    Dot design works: Akiyoshi Takada, Mari Fukusaki, Mochi Mochi Natsuko, Shigeki Yamamoto, Ken, Yourychan, Lin Chinkai (Indy Chinkai)
    All music & sound composed by: Yasuko Yamada (Zuntata)
    Sound effects: Ishikawa Babio (BABI) (Zuntata)
    Music adviser: Tamayo Kawamoto (Zuntata)
    Instruction designers: Mihoko Sudoh, Rintaroh Doi
    Hardware Works: Katsumi Kaneoka, Hironobu Suzuki, Jun Sawaki

    PORTS
    Please see the "Bubble Symphony" entry for the list of home versions, as they were released under that name.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=344&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
  • Informations provided by Contribute
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  • Informations provided by
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Data updated on june 29 2019


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Romset:
bublbob2p
Title:
Bubble Bobble II (Ver 0.0J 1993/12/13, prototype)
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