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Blaze On (Japan) - MAME machine

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blazeonj
Blaze On (Japan)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
blazeonj Blaze On (Japan)
Short name:
Blaze On
Manufacturer:
A.I (Atlus license)
Year:
Genre:
Shooter
Category:
Shooter / Flying Horizontal
Serie:
-
Driver source:
kaneko/kaneko16.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x232@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Sound:
2 audio channel
Audio chips:
Speaker, YM2151 OPM
Romset
First release:
Mame 0.206 released on jan-30 2019
Last release:
Mame 0.272 released on nov-30 2024
Clone of:
blazeon Blaze On (World)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
blazeon Blaze On (World)
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 32 years ago:

    BlaZeon © 1992 Atlus Company, Limited.

    The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, abilities and special attacks.

    There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected.

    TECHNICAL
    Game ID: ATL-67140

    Main CPU: Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
    Sound Chips: Yamaha YM2151 (@ 4 Mhz)

    Players: 2
    Control: 8-way joystick
    Buttons: 2

    STAFF
    Star programmer: Hiroyuki Arai (Dandy Arai)
    Sound: Tsukasa Masuko (Macco)
    Japanese planners: Ethiopian Taro, Toshiya Matsuyama, BIRD
    Object engineers: Shinji Tago, Hikaru Takeyasu, Masahiro Kuroda
    Screen designers: Shinji Tago, Hakase100%, Magnam.K
    Opening animators: Kenji Teraoka, Yasuhito Kikuchi, Motoaki Satoh, Naoki Kobayashi, Yusuke Satoh, Kazuyo Nakamura
    Opening CG: Youtai Isseki, Hikaru Takeyasu, Sin
    Opening makers: T. Mansell, Hakase100%, Annenyama-Z, Sin

    PORTS
    • CONSOLES:
    Nintendo Super Famicom (1992)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=277&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on november 30 2024


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Romset:
blazeonj
Title:
Blaze On
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