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Alpha One (prototype, 3 lives) - MAME machine

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alphaone
Alpha One (prototype, 3 lives)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
alphaone Alpha One (prototype, 3 lives)
Short name:
Alpha One
Manufacturer:
Atari
Year:
Genre:
Shooter
Category:
Shooter / Misc.
Serie:
-
Driver source:
atari/mhavoc.cpp
Language:
English
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Dial
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Atari C012294 POKEY, MOS Technology 6502
Audio
Sound:
Audio chips:
Atari C012294 POKEY, Speaker
Romset
First release:
Mame 0.58 released on feb-05 2002
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
mhavoc Major Havoc (rev 3)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 41 years ago:

    Alpha One © 1983 Atari.

    TECHNICAL
    Main CPU: MOS Technology M6502 (@ 2.5 Mhz)
    Sound Chips: (2x) POKEY (@ 1.25 Mhz)

    Screen orientation: Horizontal

    Players: 1
    Control: dial
    Buttons: 1

    TRIVIA
    This was the second prototype of "Major Havoc", the first was called "Tollian's Web".

    UPDATES
    Differences with the final game:
    • There is no music in Alpha One.
    • The story of the Vaxxian is much different. Notice the Catastro-fighter has a different name, as does the vaxxian home planet.
    • There isn't any enemy scoring on the 'story' screen.
    • Many of the sounds are different. These include the player firing sound and the enemy explosions. The sound of Rex 'frying' is missing.
    • Some graphics are different, such as the Space station explosions.
    • Many other small differences and the overall unfinished feel of the game.

    TIPS AND TRICKS
    • Warp Codes: It's possible to warp to higher levels in Alpha One from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the 'mini-Breakout' game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press fire to serve the ball and repeat as necessary. The codes are:
    Red code - 23, 250,000 pts, Level 4.
    Yellow code - 46, 600,000 pts, Level 8.
    Green code - 51, 700,000 pts, Level 9.

    Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the green warp code.

    STAFF
    Designed and programmed by: Owen Rubin

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=69&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
alphaone
Title:
Alpha One
Text:
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Game:
Alpha One (prototype, 3 lives)
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