[img]http://adb.arcadeitalia.net/?mame=aburner2&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=aburner2]After Burner II (romset aburner2) on Arcade Database[/url]
After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter.
Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter.
To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter.
Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically.
After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.
TECHNICAL Deluxe cabinet dimensions: 80" (203cm) Deep x 53" (135cm) Wide x 69" (175cm) High. Weight: 800 lbs (362 kg) Upright cabinet dimensions: 24,8" (63cm) Deep x 33,9" (86cm) Wide x 72,8" (185cm) High. Weight: 273 lbs (124 kg)
Screen orientation: Horizontal Video resolution: 320 x 224 pixels Screen refresh: 60.00 Hz Palette colors: 24576
Players: 1 Control: stick Buttons: 2
TRIVIA After Burner II was released in October 1987.
After Burner II was originally planned to have a World War II theme and be a realistic flight sim, but the idea was dropped because Yu Suzuki stated that 'it would not have fit the arcade scene.' A pure dogfighter was not his intention.
ABII is essentially the same game as "After Burner", but there are a few differences, mainly the fact that it is possible to control your plane speed.
In the cut-scenes that show your jet fighter landing on a landing strip in order to reload the missile supply, there are some special vehicles that will make a cameo appearance. In the first landing, you'll see a man riding the motorcycle from "Hang-On". and in the second landing, you'll see the famous Ferrari Testarossa-like car from "Out Run".
David Hernly holds the record for this game with 2,215,620 points on June 1, 2008.
Soundtrack album releases: After Burner II (MJCAX-00007) (Marvelous Entertainment) SEGA AGES SOUND TRACK THE BEST PLUS [PS2 SEGA AGES 2500 Series] (KDSD-00051~2) After Burner 20th Anniversary Box (29/11/2007)
An ABII unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.
SERIES
After Burner (1987, Arcade)
After Burner II (1987, Arcade)
G-Loc - Air Battle (1990, Arcade)
R360 - G-Loc Air Battle (1990, Arcade)
Strike Fighter (1991, Arcade)
Sky Target (1995, Arcade)
Sega Strike Fighter (2000, Arcade)
After Burner Climax (2006, Arcade)
After Burner - Black Falcon (2007, PSP)
STAFF Designed by: Yu Suzuki (YU.), Satoshi Mifune Music by: Hiroshi Miyauchi (HIR) Staff: (KIM), (BIN), (SAD), (KEY), (Y.N)
PORTS
CONSOLES:
[JP] Nintendo Famicom (Mar. 30, 1989) "After Burner [Model SS13-6200]" [US] Nintendo NES (1989) "After Burner [Model TGN-011-AB]" [JP] Sega Mega Drive (Mar. 20, 1990) "After Burner II [Model T-17013]" [JP] NEC PC-Engine (Sep. 28, 1990) "After Burner II [Model NAPH-1011]" [JP] Sega Super 32X (Jan. 13, 1995) "After Burner Complete [Model GM-4006]" [US] Sega Genesis 32X (???. ??, 1995) "After Burner [Model 84507]" [EU] Sega Mega Drive 32X (???. ??, 1995) "After Burner Complete [Model 84507-50]" [JP] Sega Saturn (Sep. 27, 1996) "After Burner II [Sega Ages] [Model GS-9109]" [JP] Sega Dreamcast (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" [JP] Sony PS2 (Mar. 18, 2004) "After Burner II [Sega Ages 2500 Vol.10] [Model SLPM-62446]"
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