[url=http://adb.arcadeitalia.net/?mame=ssf2xjr1d]Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg) (romset ssf2xjr1d) on Arcade Database[/url]
[img]http://adb.arcadeitalia.net/?mame=ssf2xjr1d&type=ingame[/img] [url=http://adb.arcadeitalia.net/?mame=ssf2xjr1d]Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg) (romset ssf2xjr1d) on Arcade Database[/url]
<a href='http://adb.arcadeitalia.net/?mame=ssf2xjr1d'>Super Street Fighter II X: Grand Master Challenge (Japan 940223 Phoenix Edition) (bootleg) (romset ssf2xjr1d) on Arcade Database</a>
Here is a list of changes from "Super Street Fighter II - The New Challengers":
Modified title screen with new music.
The 'Character Select' screen's background music is changed. The new song is based on the title screen theme of the CPS1 SFII games.
After each character's ending, a new piece of artwork is displayed for that character. In Ryu's new art, the kanji 'Fuurinkazan' are written on his belt. These are the same kanji that are displayed on the breakable signs in Ryu's stage in "Street Fighter II - The World Warrior" and "Hyper Street Fighter II - The Anniversary Edition".
New artwork in Dhalsim's ending. The picture of Dhalsim and his son is replaced with a new picture of Dhalsim with his wife and son. The photograph on the wall now shows Dhalsim with Sagat and Vega (It used to show two generic guys).
All bonus games have been removed.
TECHNICAL Runs on the "CP System II" hardware. Green Board [Japan]
Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)
TRIVIA Super Street Fighter II X - Grand Master Challenge was released in February 1994 in the Japanese arcade. It was known as the 'third bis' video game released for the CPS2 hardware.
The game is known outside Japan as "Super Street Fighter II Turbo". Here are some known Export releases: "Super Street Fighter II Turbo [Blue Board]" "Super Street Fighter II Turbo [Grey Board]" "Super Street Fighter II Turbo [Orange Board]"
Also a special 'Rent' version known as "Super Street Fighter II X - Grand Master Challenge [Yellow Board]" has been found.
Originally all of the additional features that were added in this game (Gouki, Supers, etc.) were planned for the original SSFII, but were left out due to time restraints.
Origins of Gouki ('Akuma' outside Japan): The name 'Sheng Long' comes from the Japanese 'shouryuu', meaning 'rising dragon'. The kanji used in 'shouryuu' was pronounced as if it was Cantonese. One of Ryu's win quotes in the English version of "Street Fighter II" said, 'You must defeat Sheng Long to stand a chance'. At the time, fans of Street Fighter II thought that Sheng Long had referred to a person - the supposed master of Ryu and Ken, and not one of Ryu's moves (the Shouryuu Ken).
The creation of Gouki comes from an April Fool's joke in Electronic Gaming Monthly magazine where the editors claimed that you could fight Sheng Long in the game by not touching Vega ('M. Bison' outside Japan), the final boss of "Street Fighter II". Sheng Long would then come out of nowhere and kill Vega, and you would fight him. Sheng Long was supposed to have the moves of Ryu and Ken, but did much more damage and was also faster. To make this joke more believable, fake screenshots were made. Soon after, many fans, believing that the joke was true, flocked to "Street Fighter II" machines, hoping that they could fight a non-existent character. When asked about whether the joke was true, Capcom did not confirm nor deny it as the sudden infusion of money into their machines was driving up business; Capcom USA was taken in by the gag, and actually contact Capcom Japan and asked if the Sheng Long thing was legit. Only much later was this joke was revealed as such, by Electronic Gaming Monthly themselves. Ironically, in "Super Street Fighter II Turbo", parts of this story became true. Like the joke, Akuma would appear from out of nowhere and kill Bison, and you would fight him, and similarly, Akuma had the moves of Ryu and Ken, and was much faster and dealt much more damage. As many people were accustomed to Sheng Long, many people called Akuma erroneously by the name Akuma Long. The move that was used to kill Bison (the Shun Goku Satsu) was also erroneously called the Bison Killer.
Shin-Gouki, Shin-Gouki and Shin-Gouki: Depending on the kanji that's used for 'Shin', Gouki is of one of several personalities. As regular Gouki (considered to be an evil character by Capcom of America, but just an antihero by Capcom of Japan), he does not condone unnecessary roughness (he helps out those in need and only fights when either under self-defense or when challenged to a match - and any match is a deathmatch in his book). Shin-Gouki found in "Street Fighter Zero 2" is just regular Gouki not pulling his punches (it's the unnecessary roughness thing). Another note: Gouki lives and trains on the island of Gokuentou, reported to have been destroyed in "Street Fighter Zero 2" (but Ryu was the only witness). Or, if you believe the non-canonical Pocket Fighter, turned into a tourist trap:-p
All of Gouki's voice samples are actually recycled voice samples from the other male characters.
In this Japanese version only, Gouki had two text endings, which translate as follows... 1) -If the last fight was against Vega- Gouki: Evil Emperor, you say... nothing more than words. Real victory can only come from a fist. That is all. There was no one to stop Gouki from that moment onwards. 2) -If the last fight was against Gouki- Gouki: Something within... what's this ? ??: I am the shadow of the condemned. You have killed the demon of this curse, and so you shall be condemned no more! Gouki: I now reside in darkness. Even death is beneath me... excellent! ....That man returned to the darkness and disappeared.
The character select music is a remixed version of the music found in the attract mode intro of the CPS1 SFII games. This is the first SFII game not to use some variation of the character select music from the CPS1 games.
Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on January 21, 1994.
UPDATES Green Board revisions:
REVISION 1:
Build date: 940223
REVISION 2:
Build date: 940311
TIPS AND TRICKS
Play as Old-version Characters: Select your character with LP, then enter the code below while the plane flies to the top of the screen then press LP again. If done correctly you should hear a sound and your character's costume colors in their portrait should change. Old-version characters have no super combos and cannot reduce throw damage...
Old Chun Li: Down(x3), Up Old Dee Jay: Down(x2), Up(x2) Old Bison: Down, Up(x2), Down Old Dhalsim: Down, Up(x3) Old Ken: Left(x3), Right Old Fei Long: Left(x2), Right(x2) Old Vega: Left, Right(x2), Left Old T. Hawk: Right(x2), Left(x2) Old Ryu: Right(x3), Left Old Guile: Up, Down(x3) Old Sagat: Up, Down(x2), Up Old Cammy: Up(x2), Down(x2) Old Honda: Up(x3), Down
Play as Gouki: At the character select screen, highlight Ryu and hold for 3 sec., highlight T. Hawk and hold for 3 sec., highlight Guile and hold for 3 sec., highlight Cammy and hold for 3 sec., highlight Ryu and hold for 3 sec., press all 3 punches and Start at the same time at the end of you counting.
Gouki as Final Boss: If you reach the final stage on a single credit (no continues), you will fight Gouki instead of Vega.
Each character has 8 outfit colors. Press LP to choose the new Super Turbo color, MP for the Champion Edition color, HP for the Hyper Fighting color, any Kick button or the Start button for one of four Super colors, or hold any attack button (except the Start button) for 3 seconds for the secret color. If you use the old version of a character, you will see that character's original "Street Fighter II" color.
End Credits: If you beat the entire game without continuing, you will get to see the ending credits. If you don't lose a single round, the new ending artwork for each character is shown during the credits. Otherwise, you will see demos of the different characters fighting each other on various stages during the credits.
SERIES ORIGINAL
Street Fighter (1987)
Street Fighter II - The World Warrior [B-Board 90629B] (1991)
Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992)
Street Fighter II' Turbo - Hyper Fighting [B-Board 91634B-2] (1992)
Super Street Fighter II - The New Challengers [Green Board] (1993)
Super Street Fighter II X - Grand Master Challenge [Green Board] (1994)
Street Fighter III - New Generation (1997)
Street Fighter III - 2nd Impact: Giant Attack (1997)
Street Fighter III - 3rd Strike: Fight For The Future (1999)
Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003)
Street Fighter IV (2008)
Super Street Fighter IV - Arcade Edition (2010)
Ultra Street Fighter IV (2014)
Street Fighter V - Type Arcade (2016)
Ultra Street Fighter II - The Final Challengers (2017, Switch)
Street Fighter VI - Type Arcade (2023)
ZERO
Street Fighter Zero [Green Board] (1995)
Street Fighter Zero 2 [Green Board] (1996)
Street Fighter Zero 2 Alpha (1996)
Street Fighter Zero 3 [Green Board] (1998)
Street Fighter Zero 3 Upper [Model GDL-0002] (2001)
PORTS Here is a list of ports released in Japan (where the arcade version was released as a Green Board).
CONSOLES:
[JP] Panasonic 3DO (nov.13, 1994) "Super Street Fighter II X - Grand Master Challenge [Model FZ-SJ3851]" [JP] Sega Saturn (sept.18, 1997) "Street Fighter Collection [Model T-1223G]": Found on disc 1. [JP] Sony PlayStation (oct.23, 1997) "Street Fighter Collection [Model SLPS-00800]" [JP] Sega Dreamcast (dec.22, 2000) "Super Street Fighter II X for Matching Service [Model T-1236M]"
HANDHELDS:
[JP] Nintendo GBA (jul.13, 2001) "Super Street Fighter II X - Revival [Model AGB-AXRJ-JPN]"
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