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Street Fighter II' Turbo: Hyper Fighting (Japan 921209) - MAME machine

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sf2hfj
Street Fighter II' Turbo: Hyper Fighting (Japan 921209)
sf2tj
Street Fighter II' Turbo - Hyper Fighting (Japan 921209)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

 Project Arca Arcade 
Main data
Romset and name:
sf2hfj Street Fighter II' Turbo: Hyper Fighting (Japan 921209)
Short name:
Street Fighter II' Turbo: Hyper Fighting
Manufacturer:
Capcom
Year:
Genre:
Fighter
Category:
Fighter / Versus
Serie:
Street Fighter
Driver source:
capcom/cps1.cpp
Language:
Japanese
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
384x224@59.637405 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC68000, Zilog Z80
Audio
Sound:
Audio chips:
OKI MSM6295 ADPCM, Speaker, YM2151 OPM
Romset
First release:
Mame 0.139 released on aug-11 2010
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
sf2hf Street Fighter II': Hyper Fighting (World 921209)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
sf2tj Street Fighter II' Turbo - Hyper Fighting (Japan 921209)
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 32 years ago:

    Street Fighter II' Turbo - Hyper Fighting © 1992 Capcom.

    This is the second SFII follow-up. Here's what's new:
    • Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game.
    • More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison.
    • New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition).
    • The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced.
    • Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).

    TECHNICAL
    Runs on the "CP System" hardware.
    B-Board #: 91634B-2

    Players: Up to 2 simultaneously.
    Control per player: 8-way joystick
    Buttons per player: 6
    = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce)
    = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse)

    TRIVIA
    Street Fighter II' Turbo - Hyper Fighting was released in December 1992 in the Japanese arcades. It was known there as the 24th video game made for this system.

    Exported as "Street Fighter II' - Hyper Fighting [B-Board 91635B-2]".

    This ROM upgrade to "Street Fighter II' - Champion Edition" was an idea by Capcom USA employee James Goddard in response to the rampant unauthorized hacks that arcade operators were installing in their SFII'CE machine to make the game play faster, have mid-air special moves, change characters on-the-fly, and all sorts of other strange things. The hacks made the game interesting again to those who wanted something new in the game, but destroyed the balance of the game.

    The 'Hyper Fighting' upgrade was an attempt to incorporate many of the ideas present in the hacks while maintaining game balance. The way those ideas were implemented were taken from "Super Street Fighter II - The New Challengers", which was still being developed at the time and was planned to be the direct successor to SFII'CE before all the unauthorized hacks forced this upgrade to be made. Ironically, this unforeseen upgrade is considered the best and most balanced game in the SFII series.

    TIPS AND TRICKS
    Special Ending: finish the game on one quarter to see additional credit sequence.

    SERIES
    ORIGINAL
    • Street Fighter (1987)
    • Street Fighter II - The World Warrior [B-Board 90629B] (1991)
    • Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992)
    • Street Fighter II' Turbo - Hyper Fighting [B-Board 91634B-2] (1992)
    • Super Street Fighter II - The New Challengers [Green Board] (1993)
    • Super Street Fighter II X - Grand Master Challenge [Green Board] (1994)
    • Street Fighter III - New Generation (1997)
    • Street Fighter III - 2nd Impact: Giant Attack (1997)
    • Street Fighter III - 3rd Strike: Fight For The Future (1999)
    • Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003)
    • Street Fighter IV (2008)
    • Super Street Fighter IV - Arcade Edition (2010)
    • Ultra Street Fighter IV (2014)
    • Street Fighter V - Type Arcade (2016)
    • Ultra Street Fighter II - The Final Challengers (2017, Switch)
    • Street Fighter VI - Type Arcade (2023)

    ZERO
    • Street Fighter Zero [Green Board] (1995)
    • Street Fighter Zero 2 [Green Board] (1996)
    • Street Fighter Zero 2 Alpha (1996)
    • Street Fighter Zero 3 [Green Board] (1998)
    • Street Fighter Zero 3 Upper [Model GDL-0002] (2001)

    EX
    • Street Fighter EX (1996, ARC)
    • Street Fighter EX Plus (1997, ARC)
    • Street Fighter EX2 (1998, ARC)
    • Street Fighter EX2 Plus (1999, ARC)
    • Street Fighter EX3 [Model SLPS-20003] (2000, PS2)

    STAFF
    Planners: Akira Nishitani (Nin), Akira Yasuda (Akiman)
    Character Designers: S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q (Q Kyoku), Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, M. Okazaki
    Programmers: Shin., Marina, Macchan, Ecchro!!
    Sound: Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji)
    Design Support: James Goddard (DJames.)
    Special Thanks: CBX, And, Noritaka Funamizu (Poo), Kiyomi Kaneko (Kanekon), Shono, Hirakin, Nac Kai, Erlingr Ogachy, Zenji, Super Joe (Super Cheap Joe)

    PORTS
    Here is a list of ports released in Japan only. To see non-Japanese ports, please see the Export version entry; "Street Fighter II' - Hyper Fighting [B-Board 91635B-2]".

    • CONSOLES:
    [JP] Nintendo Super Famicom (jul.11, 1993) "Street Fighter II Turbo - Hyper Fighting [Model SHVC-TI]"
    [JP] Sega Mega Drive (Sep.28, 1993) "Street Fighter II' Plus - Champion Edition [Model T-12033]"
    [JP] Sega Saturn (Dec.3, 1998) "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G]"
    [JP] Sony PlayStation (Dec.3, 1998) "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model SLPS-01725]"
    [JP] Sony PS2 (Mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]"

    • HANDHELDS:
    [JP] Sony PSP (Sep.7, 2006) "Capcom Classics Collection [Model ULJM-05104]"

    • OTHERS:
    [JP] CPS Changer (1994)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2665&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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sf2hfj
Title:
Street Fighter II' Turbo: Hyper Fighting
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