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Atomic Robo-kid (Japan, set 2) - MAME machine

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robokdj2
Atomic Robo-kid (Japan, set 2)
robokidj2
Atomic Robo-kid (Japan, Type-2, set 2)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
robokdj2 Atomic Robo-kid (Japan, set 2)
Short name:
Atomic Robo-kid
Manufacturer:
Year:
Genre:
Not Classified
Category:
Not Classified
Serie:
-
Driver source:
Language:
-
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 alternates)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
256x192@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Z80
Audio
Sound:
Audio chips:
YM2203
Romset
First release:
Mame 0.101u5 released on nov-04 2005
Last release:
Mame 0.132u5 released on jul-16 2009
Clone of:
robokid Atomic Robo-kid (World, Type-2)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
robokidj2 Atomic Robo-kid (Japan, Type-2, set 2)
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Preliminary
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • NOTICE: These are informations from parent game robokid - Atomic Robo-kid (World, Type-2)
    Arcade Video game published 36 years ago:

    Atomic Robo-Kid © 1988 UPL.

    In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists.

    The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

    Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.

    TECHNICAL
    Game ID: UPL-88013

    Main CPU: Zilog Z80 (@ 6 Mhz)
    Sound CPU: Zilog Z80 (@ 5 Mhz)
    Sound Chips: (2x) Yamaha YM2203 (@ 1.5 Mhz)

    Players: 2
    Control: 8-way joystick
    Buttons: 2

    TRIVIA
    Atomic Robo-Kid was released in November 1988.

    Act-3 main melody was taken from Gary Moore's Thunder Rising.

    Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990]

    Reviews:
    [FR] November 1992 - Consoles+ No. 14: 91/100

    UPDATES
    In the export (non-Japanese) versions, the highscore table contains only 3 letters. The original Japanese version can contains an entire name.

    TIPS AND TRICKS
    • Choose Start Level:
    1) After inserting a coin, press p1 attack button while pressing 1p start.
    2) Enter the code (codes appear after Act5 at the beginning of the level).

    • Hidden message:
    During the attract mode, you can get the programmer's name and address:
    At Time 99, press 1P Start.
    now hold 2P Start and input: ABABABABA.
    At Time 90, press B.

    STAFF
    Game designer: Tsutomu Fuzisawa
    Chief programmer: Toshio Arai
    Character designers: Tsutomu Fuzisawa, Tokuhisa Tazima
    Background designers: Noriko Nihei, Akemi Tsunoda
    Effects: Kohji Abe
    Compose & Music: Mecano Associates

    PORTS
    • CONSOLES:
    [JP] NEC PC-Engine (1989) "Atomic Robo-Kid Special [Model UP01001]"
    [JP] Sega Mega Drive (dec.1990) "Atomic Robo-Kid [Model T-24013]"
    [US] Sega Genesis (dec.1990) "Atomic Robo-Kid [Model T-24016]"
    [JP] Sony PlayStation 4 [PSN] (sept.29, 2016) "Arcade Archives - Atomic Robo-Kid [Model CUSA-05977]"

    • COMPUTERS:
    [US] Commodore C64 (1989) "Atomic Robo-Kid"
    Atari ST (1990)
    Commodore Amiga (1990)
    [JP] Sharp X68000 (dec.20, 1990) "Atomic Robo-Kid"

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=147&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:

If you notice any inaccuracy or error, please report

Data updated on august 11 2022


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Romset:
robokdj2
Title:
Atomic Robo-kid
Text:
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Atomic Robo-kid (Japan, set 2)
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