HISTORY
Fast search
Tipo:
 
Romset:

Pole Position II (Atari) - MAME machine

2129
poleps2a
Pole Position II (Atari)
polepos2a
Pole Position II (Atari)
0
1
Game
current
11
0
  Back to search
  Back to Pole Position II (Atari)
  Share this page using this link:
SHARE THIS PAGE

GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
poleps2a Pole Position II (Atari)
Short name:
Pole Position II
Manufacturer:
Namco (Atari license)
Year:
Genre:
Driving
Category:
Driving / Race (chase view)
Serie:
-
Driver source:
Language:
-
Similar games:
Input / Controls
Players:
Only one supported (solo)
Input:
Dial, Pedal
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
256x224@60.60606 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
MB8843, MB8844, Z80, Z8002
Audio
Sound:
2 audio channel
Audio chips:
Discrete, Namco, Pole Position Custom
Romset
First release:
Mame 0.36b11 released on dec-05 1999
Last release:
Mame 0.132u5 released on jul-16 2009
Clone of:
polepos2 Pole Position II (Japan)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
polepos2a Pole Position II (Atari)
Files
Dump:
NO DUMP
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • NOTICE: These are informations from parent game polepos2 - Pole Position II (Japan)
    Arcade Video game published 41 years ago:

    Pole Position II © 1983 Namco, Ltd.

    Pole Position II is a 1-player game using a color raster-scan video display. Game action takes place at one of four different raceways (selected by the player at the start of the game) - the Fuji Speedway in Japan, the Test Track (an oval track like Indy), the Seaside Speedway (with the Long Beach Pike in the background), or the Suzuka Speedway in Japan. The unique and picturesque scenery around each raceway adds exciting realism to each race!

    The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the time, he or she qualifies for the race. If not, he or she drives the remainder of the time along the qualifying course.

    As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible, and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. The player is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting).

    To start play, the player must first insert the correct number of coin(s) for a game (according to the coin dip switch settings, 1 coin/1 credit is the default for both 'Coin A' and 'Coin B' dips). The player then turns the steering wheel until the track he or she wants to drive on is highlighted in white. The game starts when the player steps on the accelerator. The player's car will appear behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'Game Time' elapses.

    If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always placed at the 8th position in the attract mode.)

    The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, water puddles, and road signs. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion (Pole Position II adds flying debris to the visual effect). The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car even more than in the original "Pole Position".

    Experience will teach the player which turns on which tracks require slight steering (because they're banked) and which turns require fast and forceful steering. The player jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the track and the 'Extended Rank' dip switch setting.

    The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appear last. Each track has its own separate high score list.

    TECHNICAL
    [Upright model]

    Game ID: PP2

    Main CPU: Zilog Z80 (also drives the sound), Zilog Z8002 (x2)
    Sound Chips: Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech)

    Players: 1
    Controls: Steering wheel, gear shifter (Hi and Low)
    Pedals: Accelerator only

    TRIVIA
    Pole Position II was released in November 1983 in Japan.

    Lloyd Dahling holds the official record for this game on the 'Fuji' track with 75,390 points.
    Jeff Peters holds the official record for this game on the 'Seaside' track with 75,390 points.
    Jeff Peters also holds the official record for this game on the 'Suzuka' track with 75,660 points.
    Jeff Peters also holds another official record for this game on the 'Test' track with 81,870 points.

    SCORING
    Points are scored for every foot of track driven.
    At the end of the game, 50 points are scored for each car the driver passed.
    Finishing the game awards 200 points for each second left on the timer.

    Qualifying Lap Placement Bonus:
    (Qualifying times vary depending on both the track and the 'Practice Rank' dip switch setting)
    Pole Position (1st place): 4,000 points
    2nd place: 2,000 points
    3rd place: 1,400 points
    4th place: 1,000 points
    5th place: 800 points
    6th place: 600 points
    7th place: 400 points
    8th place: 200 points

    TIPS AND TRICKS
    • Hints for Game Play:
    1) Avoid puddles and the sides of the track because these slow you down. In Pole Position II, puddles slow you down even more than in the original "Pole Position".
    2) Accelerate before the green light appears, and stay ahead of other racers.
    3) Drive to the inside of the track to make the corners.
    4) Do not over steer (tracks are banked).
    5) Engine sound will cue the driver when to shift to high gear.
    6) When sliding, steer into the skid.
    7) Drive over water puddles at 370 km/h (230 mph), and you will have turbo charge power.

    • Easter Egg:
    1) Enter service mode.
    2) Turn wheel to 04; Change the shifter from LO to HI.
    3) Turn wheel to 45; Change the shifter from LO to HI.
    4) Turn wheel to 55; Change the shifter from LO to HI.
    5) Turn wheel to 56; Change the shifter from LO to HI.
    6) Turn wheel to 91; Change the shifter from LO to HI.
    '© 1982 NAMCO LTD.' will appear on the screen.

    SERIES
    • Pole Position (1982)
    • Pole Position II (1983)
    • Final Lap (1987)
    • Final Lap UR (1988)
    • Final Lap Twin (1989, NEC PC-Engine)
    • Final Lap 2 (1990)
    • Final Lap 3 (1992)
    • Final Lap R (1994)
    • Final Lap 2000 (2000, Bandai WonderSwan)
    • Final Lap Special (2001, Bandai WonderSwan Color)

    STAFF
    PCB and Program: K. Tashiro
    Game Way: S. Okamoto
    Sound and Music: Nobuyuki Ohnogi
    Test Program: K. Cross
    Custom IC: S. Sato

    PORTS
    NOTE: For ports released in North America, please see the Atari Upright model entry.

    • CONSOLES:
    [JP] Super Cassette Vision [JP] "Pole Position II [Model 30 NO.09360]"
    [JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]"
    [AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]"
    [EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]"
    [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
    [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
    [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
    [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
    [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
    [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
    [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"

    • COMPUTERS:
    [EU] Commodore C64 (1988)
    [EU] PC [MS DOS] (1988)
    [EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
    [AU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=2001&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:

If you notice any inaccuracy or error, please report

Data updated on august 11 2022


Image removal
You're proposing to remove this image from the web site.
Please indicate below the reason for the request and will be evaluated
as soon as possible.

Reason:
E-mail:
(optional)
Resource reporting
You can report links for further information, images, video or other url about this game.
Carefully fill out the fields below in such a way as to minimize the time required for the integration of this information in the page.
Link:
Resource type:
Title:
Notes:
E-mail:
(optional)
Game initialization (gameinit)
These data are used to solve any problems starting the game in Mame.
The specified text will be sent to the site ProgettoSnaps by AntoPISA and integrated with the existing one.
Updates are scheduled on a monthly basis so except in special cases you may not immediately see the changes.
Romset:
poleps2a
Title:
Pole Position II
Text:
E-mail:
(optional)
Share page
Report this game to a friend, with optional additional message.
Game:
Pole Position II (Atari)
Recipient:
Message:
From:
Create e new list
You can create a new private list, visible only to you, that will allow you to group, view or do other operations on your favorite games.
Title:
Notes:
 

You can create a list using an existing file. In this case, please indicate below.

Import from:
Trascina qui un file
XXXXXXXX
Format:
Export to a file
You can export this list of games on a file so that it can be used by external programs

Title:
Format:
Emulator:
Games path:
Images path:
Release:
 
This option will add all bioses and devices to obtain a working set (no missing files)
Other options
 

 

 

 

 

 

 

NOTE: You will be prompted to download the file. If this don't occurs, check the popup blocker options of your browser and add this site to the exception list