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NBA Jam (rev 3.01 4/07/93) - MAME machine

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nbajam
NBA Jam (rev 3.01 4/07/93)
nbajamr2
NBA Jam (rev 2.00 2/10/93)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
nbajam NBA Jam (rev 3.01 4/07/93)
Short name:
NBA Jam
Manufacturer:
Midway
Year:
Genre:
Sports
Category:
Sports / Basketball
Serie:
Driver source:
midway/midtunit.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 4 players (solo, 2-4 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Supported
Rankings
Average user rating:
AntoPISA BestGame:
90 to 100 (Best Games)
MASH All-Time:
Video
Display:
400x254@54.70684 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Motorola MC6809E, Texas Instruments TMS34010
Audio
Sound:
Audio chips:
AD7524 DAC, OKI MSM6295 ADPCM, Speaker, Williams ADPCM Sound Board, YM2151 OPM
Romset
First release:
Mame 0.34b7 released on nov-10 1998
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 31 years ago:

    NBA Jam © 1993 Midway Mfg. Co.

    Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout!

    TECHNICAL
    Midway T Unit hardware

    Main CPU: TMS34010 (@ 6.25 Mhz)
    Sound CPU: Motorola M6809 (@ 2 Mhz)
    Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)

    Players: 4
    Control: 8-way joystick
    Buttons: 3

    TRIVIA
    Released in February 1993. Many critics claim that the release of NBA Jam gave rise to a new genre of sports games, which were based around action-packed, unrealistic game-play.

    Midway Games, no stranger to releasing landmark games having released "Pac-Man", had started experimenting with the ideas two years earlier, with the "High Impact Football" series. Both High Impact and Super High Impact had somewhat average success in arcades. It was not until the release of NBA Jam that gamers noticed the new genre. The game became exceptionally popular, and generated a lot of money for arcades after its release, largely because of the fairly expensive prices put on these games; a game quarter generally took two credits and a full game generally took eight, typically equal to $2.00 USD. Nonetheless, the game was a smash hit.

    NBA Jam was one of the first real playable basketball arcade games (It was the first game to be officially licensed by the NBA (National Basketball Association)), and was also one of the first sports games to feature real teams, real players, and their real digitized likenesses. However, the unrealism of the game was the major drawing point, as the high flying dunks (often featuring players jumping twice their own height in the air while making highly acrobatic slams) were the games' signature. Of course, seeing NBA superstars like Hakeem Olajuwon, Karl Malone, David Robinson, Charles Barkley, and Shaquille O'Neal flying through the air with the greatest of ease brought just as many fans back. In time, players discovered another major feature of the game, as it was filled with easter eggs, special features and players activated by initials or button/joystick combinations.

    UPDATES
    Revision 2
    • Software version 3.01.
    • Credit problems fixed.
    • Jersey color of special guests fixed.
    • Prevents games from ending at the Tank mini-game.
    • Added 'Fair Shake'.

    Revision 1
    • Software version: 2.00.

    Proto V2
    • Dated Jan. 24, 1993.

    Proto V1
    • Dated Jan. 23, 1993.

    TIPS AND TRICKS
    • Hidden Characters:
    Air Morris - WIL, Jan 1
    Carleton - JMC, Aug 5
    Divita - SAL, Feb 1 (Sal Divita did the artwork for NBA Jam, as well as some graphics work on Mortal Kombat)
    Goskie - TWG, Dec 7
    Hey - JWH, Sep 20 (On the design team screen, Jon Hey is the one in the checkered shirt and glasses, sticking his tongue out to the rest of the world)
    Howard - HOW, Jul 15
    Liptak - SL(space), Jun 24 (Shawn Liptak is the one on the design team screen with a basketball for a brain)
    Newcomer - JRN, Jun 18
    Oursler - SNO, Jan 3
    Petro - GNP, Oct 8 (George N. Petro is the main designer of "Terminator 2 - Judgement day")
    Rivett - RJR, Jan 17 (Jamie Rivett helped with the autostat portion of NBA Jam)
    Scott - TON, Jul 03 (Tony Scoot helped with digitizing the player movements and performed many of the special dunks)
    Turmell - MJT, Mar 22 (Mark J. Turmell is the main designer and programmer for NBA Jam)

    • Big Head: Hold Up+Turbo+Steal at 'Tonight's match up'.
    • Powerup:
    Defense - Press Steal or Block 8 times when it says 'Tonight's match up'.
    Intercept - Hold Down joystick and hold all three buttons during 'Tonight's match up'.
    Offense - press Steal or Block 21 times at 'Tonight's match up'.
    Defense and Intercept - At 'Tonight's Match-Up', Press the Shoot button 7 times, then all at once, hold Down the joystick and all three buttons.
    Powerup Defense and Big head - press Turbo 6 times, hold Turbo and Steal, then hold the joystick Up at 'Tonight's match-up'.
    Fair Shake - Tap turbo 10 times when it says 'Tonight's match up'. The Fair shake can ONLY be done in Human vs. Human games and ONLY on machines that are version 3.0 or greater.
    Fair Shake and Powerup Intercept - press Turbo 7 times, then hold Turbo+Pass+Shoot, then hold the joystick Down at 'Tonight's match-up'.
    Fair Shake and Big head - Press turbo 8 times, then hold Turbo+Steal and hold the joystick Up.

    • Tank Mini-Game: Hold all buttons for all four players and press Down on all four joysticks at the 'Tonight's match up'. Keep the controls held until the mini-game begins.

    SERIES
    • NBA Jam (1993)
    • NBA Jam Tournament Edition (1994)
    • NBA Hangtime (1996)
    • NBA Maximum Hangtime (1996)
    • NBA Jam Extreme (1996)
    • NBA Jam 99 (1998, N64)
    • NBA Showtime - NBA on NBC (1999)
    • NBA Jam 2000 (1999, N64)
    • NBA Jam 2001 (2000, GBC)
    • NBA Jam 2002 (2002, GBA)
    • NBA Jam (2003, PS2, X-Box)
    • NBA Jam 2004 (2003, unreleased GameCube prototype)
    • NBA Jam (2010, Nintendo Wii)
    • NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

    STAFF
    Design team: Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie, John Carlton (JMC), Sal Divita (SAL), Jamie Rivett
    Music and Sounds: Jon Hey (JWH)
    Hardware support: Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler, Matt Booty, John Lowes, Al Lasko
    Executive producers: Neil Nicastro, Ken Fedesna, Wally Smolucha
    Cast: Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia, awards by Kaydan.

    PORTS
    • CONSOLES:
    Nintendo Super Famicom (1993)
    Sega Mega Drive (1993)
    Sega Game Gear (1993)
    Nintendo Game Boy (1993)
    Sega Mega CD (1993)

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1733&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
nbajam
Title:
NBA Jam
Text:
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NBA Jam (rev 3.01 4/07/93)
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