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Kaiser Knuckle (Ver 2.1J 1994/07/29) - MAME machine

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kaiserkj
Kaiser Knuckle (Ver 2.1J 1994/07/29)
kaiserknj
Kaiser Knuckle (Ver 2.1J 1994/07/29)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
kaiserkj Kaiser Knuckle (Ver 2.1J 1994/07/29)
Short name:
Kaiser Knuckle
Manufacturer:
Taito Corporation
Year:
Genre:
Fighter
Category:
Fighter / Versus
Serie:
-
Driver source:
Language:
-
Similar games:
Input / Controls
Players:
Up to 2 players (2 concurrents)
Input:
Joystick 8 ways, Dial
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
320x224@58.97 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
68EC020, 68000
Audio
Sound:
2 audio channel
Audio chips:
ES5505
Romset
First release:
Mame 0.37b11 (0.47) released on jan-17 2001
Last release:
Mame 0.132u5 released on jul-16 2009
Clone of:
kaiserkn Kaiser Knuckle (Ver 2.1O 1994/07/29)
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
kaiserknj Kaiser Knuckle (Ver 2.1J 1994/07/29)
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
-
Protection:
Good
Save state:
Not supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • NOTICE: These are informations from parent game kaiserkn - Kaiser Knuckle (Ver 2.1O 1994/07/29)
    Taito F3 cart. published 30 years ago:

    Kaiser Knuckle © 1994 Taito.

    A one-on-one fighting game featuring nine selectable characters and three end bosses, controlled with a single joystick and six buttons. In addition to the usual kicks and punches, each character also has a number of special moves, that can be utilized via complex joystick and button combinations. In the one player game, players can chose their first opponent, with subsequent opponents chosen randomly by the game.

    Unusually for a game of this type, Kaiser Knuckle features blood; something that had hitherto only been associated with Midway's "Mortal Kombat" series. The blood option can be switched off in the game's dip settings.

    Kaiser Knuckle was Taito's answer to Capcom's Street Fighter II during the fighting game trend of the 90s. Despite showing highly detailed and unique content in the arcades, it didn't catch enough attention to become a success and was never ported to home consoles.

    A unique feature is that this was the first and only fighting game to feature five different strength for basic punches and kicks.

    Another unique feature are power zones, these are activated when landing a special move when a character's Power (Crush in the Japanese version) meter is full. Power zones contain electricity or fire that can help improve a character's special move. Stage backgrounds can also be destroyed by the combat, getting hit fills the Power meter and when a special move connects when it is full, it greatly damages the background walls and can unlock the fire or electric zones found in levels.

    TECHNICAL
    Runs on the "Taito F3 System" Hardware.

    Prom Stickers: D84

    Players: 2
    Control: dial
    Buttons: 6 (Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick)

    TRIVIA
    Kaiser Knuckle was released in July 1994 in Japan.

    This game was known in US as "Global Champion".

    An updated prototype of this game is known to exists as "Dan-Ku-Ga". The project was cancelled.

    STAFF
    Image Illustrator: Nobuteru Yuki
    Project Leader: Takeshi Kobori
    Planners: Takeshi Kobori, Hiromi Mikami, Yuji Sakamoto, Hiroshi Aoki
    Main Character Designers: Yuji Sakamoto, Takeshi Kobori
    Character Designers: Hiroto Nizato, Hiromi Mikami, Atsushi Iwata, Shinichi Arai, Makoto Fujita, Horitaka Kawamoto, Takayuki Isobe, Shin Tanaka, Shinjiro Sugitani, Seiji Kawakami, Kazuhiro Numata, Yukiwo Ishikawa (Yukio Abe), Nobuhiro Hiramatsu, Hiroyo Kujirai, Tomohisa Yamashita, Tsuyoshi Tanigawa, Hideyuki Kato, Keisuke Nishioka, Tatsuya Ushiroda, Hiroshi Nishida
    Assistants: Peacock, Production IG, Vap
    Main Programmer: Hiroshi Aoki
    Programmers: Kosuke Usami, Kumi Tsuchiya, Tatsuo Nakamura, Isao Oyama
    Music Composer: Yasuhisa Watanabe (Zuntata)
    Sound Effect Designer: Katsuhisa Ishikawa (Zuntata)
    Recording Engineer: Munehiro Nakanishi (Zuntata)
    System Engineers: Katsumi Kaneoka, Hironobu Suzuki
    Designers: Kumi Mizobe, Takeshi Kobori
    Mechanic engineer: Koichi Otsu

    • CAST:
    Kazuya: Kazuki Yao
    Barts: Ryutaro Okiayu
    Lihua: Saeko Shimazu
    Liza: Aya Hisakawa
    Gekkou: Hideo Ishikawa
    J-McCoy: Kazunari Tanaka
    Wulong: Yasushi Horibata
    Marco: Ichiro Otowa
    Boggy: Andrew Holms
    Gonzales: Hisao Egawa
    Azteca: Ryu Kuzu
    General: Steve Yamashita
    Narrator: Randy Sexton

    Special Thanks: Yoshihisa Nagata, Yuji Iwasaki, Minoru Masuyama, Yasuo Tsumori, Tsukasa Oshima, Akira Kurayabashi, Tatsuhiko Abe, Kenji Nakatsuka, Makoto Tanaka, Takao Kawashima, Koichi Morita, S.Yamakata, VG Kumagaya R&D, VG Tokyo R&D, VG Osaka R&D, Taito America, Taito Europe, Ebina Factory

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1250&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by

If you notice any inaccuracy or error, please report

Data updated on august 11 2022


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kaiserkj
Title:
Kaiser Knuckle
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