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Hyper Olympic (bootleg, set 1) - MAME machine

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hyprolymb
Hyper Olympic (bootleg, set 1)
hyprolyb
Hyper Olympic (bootleg)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
hyprolymb Hyper Olympic (bootleg, set 1)
Short name:
Hyper Olympic
Manufacturer:
bootleg
Year:
Genre:
Sports
Category:
Sports / Track & Field
Serie:
Track & Field
Driver source:
konami/trackfld.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 4 players (solo, 2 concurrents, 2-4 alternates)
Input:
Buttons only
Buttons / keys:
Coins:
Cabinet:
Cocktail, Upright
Free-play:
Supported
Rankings
Average user rating:
AntoPISA BestGame:
-
MASH All-Time:
-
Video
Display:
256x224@60 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
KONAMI-1, Motorola MC6802, Zilog Z80
Audio
Sound:
Audio chips:
8-Bit R-2R DAC, OKI MSM5205 ADPCM, SN76496, Speaker
Romset
First release:
Mame 0.133u1 released on aug-02 2009
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
trackfld Track & Field
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
hyprolyb Hyper Olympic (bootleg)
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
IMPERFECT
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Imperfect
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 41 years ago:

    Hyper Olympic © 1983 Konami.

    Hyper Olympic is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines.

    The game controls consist of two run buttons (one for each 'leg' of the athlete) and one 'Action' button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

    In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players' number of lives by one, the game is over once all lives are lost.

    Hyper Olympic can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player "CPU"). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

    The six events are:

    • 100M DASH - Run as fast as possible.
    • LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).
    • JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
    • 110M HURDLES - Run and time jumps over the hurdles.
    • HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
    • HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.

    TECHNICAL
    Game ID: GX361

    Main CPU: Motorola M6809 (@ 2.048 Mhz)
    Sound CPU: Zilog Z80 (@ 3.579545 Mhz)
    Sound Chips: DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

    Players: 4
    Buttons: 3
    = > [1] Run, [2] Jump/Throw, [3] Run

    Odd-numbered players (1 and 3) use the controls on the right side of the panel; even-numbered players (2 and 4) use the controls on the left side.

    In a 4-player game on an upright machine, players 1 and 3 share player 1's control; players 2 and 4 share player 2's control.

    On a cocktail machine, players 1 and 2 play from one end of the machine, while players 3 and 4 play from the opposite end. The screen's orientation will flip for each pair of players.

    TRIVIA
    Hyper Olympic was released in October 1983 in Japan. It is known outside Japan as "Track & Field". For more information about the game, please see the Konami "Track & Field" (international version) entry.

    Hyper Olympic is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades.

    The song that is heard playing on the high score and awards screen is 'Chariots of Fire', written by Vangelis for the movie of the same name.

    Export releases:
    Known outside Japan as "Track & Field [Model GX361]".

    UPDATES
    Later versions of this game replace the two 'Run' buttons with a trackball.

    The bootleg version features different speech, as the original sound hardware could not be totally hacked - the slightly different voices are allegedly those of the bootleggers themselves! Also, it contains a typo: the word HEIGHT replaces the original HIGHT.

    SCORING
    Points are awarded in each event. The faster the time, the further or higher the jump, or the further you throw the more points you score.

    TIPS AND TRICKS
    • Hint: When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events.
    • BUG: In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you).
    • FORBIDDEN PLAYING METHODS -
    CAUTION: You'll get more points when you perform the required tasks, but your score may not be considered as a record when you do so! These methods (particularly 2 initial fails at High Jump) may invalidate your effort (and consider your score as CHEATED), so don't apply any of the methods shown below when you're fighting for a high score! The play isn't fair at all when AT LEAST ONE of the methods is used.

    • 100m Dash: Achieve exactly the same time for player 1 and 2 and 1,000 point bonus will be awarded.
    • Long Jump: 3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1,000 points.
    • Javelin: Throw the javelin off the top of the screen to bring down a bird for a 1,000 point bonus. To do this you must achieve the 'maximum' angle.
    • 110m Hurdles: If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1,000 points to each player.
    • High Jump: Fail the first two jumps and then clear it; a mole burrows up for a 1,000 point bonus.

    SERIES
    • Hyper Olympic [Model GX361] (1983, ARC)
    • Hyper Olympic '84 [Model GX330] (1984, ARC)
    • Hyper Sports Special [Model GX861] (1988, ARC)
    • Hyper Athlete [Model GV021] (1996, ARC)
    • Nagano Winter Olympics '98 (1998, ARC)
    • Ganbare! Nippon! Olympic 2000 (2000, N64)
    • International Track & Field Summer Games (2000, N64)
    • New International Track & Field (2008, DS)
    • Hyper Sports Winter (2010 iPhone OS)
    • Hyper Sports Track & Field (2010 iPhone OS)

    STAFF
    Music by: Shigeru Fukutake

    PORTS
    Note: These are Japanese ports only. For North American ports, please see the Centuri "Track & Field" (North American version) entry. For ports released in other regions, please see the Konami "Track & Field" (international version) entry.

    • CONSOLES:
    [JP] Nintendo Famicom (june.21, 1985) "Hyper Olympic - Gentai Ban! [Model RC800]"
    [JP] Microsoft XBOX 360 [XBLA] (aug.8, 2007)

    • HANDHELDS:
    [JP] Nintendo Game Boy (jul.17, 1992) "Konamic Sports in Barcelona [Model DMG-KHJ]"
    [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]": as Track & Field.

    • COMPUTERS:
    [JP] Spectravideo (1984)
    [JP] MSX (1984)
    [JP] MSX (apr.1984) "Hyper Olympic 1 [Model RC710]"
    [JP] MSX (apr.1984) "Hyper Olympic 2 [Model RC711]"

    • OTHERS:
    [JP] VFD portable game (1984) "Hyper Olympic Challenge 5": by Bandai.
    [JP] LCD handheld game (1984) "Hyper Olympic Jumping Type": by Bandai.
    [JP] LCD handheld game (1984) "Hyper Olympic Running Type": by Bandai.
    [JP] LCD handheld game (1984) "Hyper Olympic Throwing Type": by Bandai.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1161&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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hyprolymb
Title:
Hyper Olympic
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