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Hyper Pacman - MAME machine

3574
hyperpac
Hyper Pacman
hyperpaa
Hyper Pacman (set 2)
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GAME SYSTEM CHD BIOS DEVICE PARENT CLONE MECHANICAL SCREENLESS

Main data
Romset and name:
hyperpac Hyper Pacman
Short name:
Hyper Pacman
Manufacturer:
SemiCom
Year:
Genre:
Category:
Maze / Collect
Serie:
Hyper Pacman
Driver source:
kaneko/snowbros.cpp
Language:
English
Similar games:
Input / Controls
Players:
Up to 2 players (solo, 2 concurrents)
Input:
Joystick 8 ways
Buttons / keys:
Coins:
Cabinet:
-
Free-play:
Not supported
Rankings
Average user rating:
AntoPISA BestGame:
50 to 60 (Not Good Enough)
MASH All-Time:
Video
Display:
256x224@57.5 Hz, CRT 15kHz
Orientation:
Horizontal
Scrolling:
Unknown
Colors:
-
CPU:
Atmel AT89C52, Motorola MC68000, Zilog Z80
Audio
Sound:
Audio chips:
OKI MSM6295 ADPCM, Speaker, YM2151 OPM
Romset
First release:
Mame 0.60 released on may-01 2002
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
-
Clones:
Bios:
Not required
Use rom of:
-
Use sample of:
-
Previous romset:
None
New romset:
None
Files
Dump:
GOOD
Required files:
Status
OVERALL:
GOOD
Emulation:
Good
Graphic:
Good
Color:
Good
Sound:
Good
Cocktail:
Good
Protection:
Good
Save state:
Supported
Additional infos
  • History
  • Info
  • Score
  • PCB
  • Commands
  • Init
  • Driver
  • XML
  • Arcade Video game published 29 years ago:

    Hyper Pacman © 1995 SemiCom.

    This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.

    TECHNICAL
    Main CPU: Motorola 68000 (@ 16 Mhz)
    Sound CPU: Zilog Z80 (@ 4 Mhz)
    Sound Chips: Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

    Screen orientation: Horizontal
    Video resolution: 256 x 224 pixels
    Screen refresh: 57.50 Hz
    Palette colors: 256

    Players: 2
    Control: 8-way joystick
    Buttons: 3

    TRIVIA
    Released in September 1995.

    TIPS AND TRICKS
    If you eat only the small dots and not the power dots, you will gain access to a secret stage on each round (with extend, shield, helmet lasers, speed, and jump shoes). If you play with the second player, the ghost will chase you less than the first player and you will be closer to the fixed items on each stage.

    SERIES
    • Hyper Pacman (1995)
    • Twinkle (1997)

    STAFF
    Executive Producer: Jeon Jae Yeon
    Game Designer: Han Seung Hoon
    Main Programmer: Kim Hyun Ho
    System Programmer: Kim Jin Woo
    Sound Programmer: Oh Gyeong Hun
    Graphic Designer: Hong Young Joo
    Sound Composer / S.E: Jeon Seok Gee
    Special Thanks: Whang O Sik, Oh Hyun Sook, Jung Il Bong, Jung Ui Jin, Her Eun Ock, Kim Jang Gun

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=1163&o=2
    Informations provided by © Alexis Bousiges
    Informations provided by Contribute to the translation
  • Informations provided by
    Informations provided by / © Copyright of Fujix
  • Informations provided by
  • Informations provided by
  • Informations provided by Fabricio Coroquer, revisited from the work of
    NOTICE: The short version was discontinued in November 2019
  • Informations provided by Contribute
  • Informations provided by
  • Informations provided by
Dip-switches:
Cheats:
Ports:
Devices refs:
VideoSnaps:

If you notice any inaccuracy or error, please report

Data updated on october 31 2024


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Romset:
hyperpac
Title:
Hyper Pacman
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