Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.
The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.
At certain points during the game, players will come across enemies riding creatures (such as dragons). If the player knocks the original rider from the saddle, the created can be mounted and used against the enemy.
At certain points during a level, as well as on the between-stage intermittent levels, Thieves appear carrying a sack on their back. Players can hit the Thieves causing them to drop food and magic potions - the latter of which are used to create a special magical attack that damages or kills all on-screen enemies.
Each of the game's heroes uses a different kind of magic: Ax Battler uses Earth magic, Tyris uses fire magic and Gilius uses lightning magic. In addition: each player character also carries a different weapon: Tyris and Ax Battler both use swords while Gilius wields an axe.
Golden Axe consists of 9 levels, although only 5 of these are true levels as every 2nd stage is a short intermittent level featuring only the sack-carrying Goblins.
Once Golden Axe has been beaten, an end sequence is a scene of a video arcade, in which the game's characters jump out of the arcade cabinet and chase the game's players out of the arcade and down the street.
TECHNICAL Runs on the Sega "System 16B" hardware. Game ID: 317-0110
Uchida originally wanted to make a theme similar to "Dragon Quest", but seeing as how the higher ups at Sega didn't quite see the charm in that, Uchida and his team ended up making Golden Axe, thinking that selectable characters and flashy magic spells would make for a success. The game did end up becoming one of Sega's big franchises early on and spawned multiple sequels.
Note: The kanji on the title screen actually reads 'Senpu', meaning 'Fighting Axe'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.
Many of the samples used for Golden Axe and its sequel were taken from the movies 'Rambo - First Blood' and 'Conan the Cimmerian'. More specific when you kill bad guys sometimes they scream something like 'Oooh God!' which was taken from Rambo at the scene which takes place in the forest when one of the policemen fell into a trap and gets impaled by sharp pieces of wood. The sample used for the man who gets trampled by a bad guy in Golden Axe and the scream of Death-Adder when falling from the dragon at the final scene of "Golden Axe - Revenge of Death-Adder" was taken from the policeman who also fell from the helicopter pursuing Rambo. Finally the battle cry used for the big baddies when they die in Golden Axe and the scream for the big chained green monster on "Golden Axe - Revenge of Death-Adder" on stage 3 are the same and taken from Conan's scene where Arnold Schwarzenegger fights the two villains on a Stonehenge like background and again one of them gets impaled by a trap.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Super Sonic Team: G.S.M. SEGA 3 - PCCB-00009) on October 21, 1989. Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on February 21, 2008 containing music from the original arcade and Sega Mega Drive/Genesis series.
Two limited Edition Comic Book Series' to accompany the game were published in the UK in the early 1990's. They can be found along with other Sega-related adaptions in Fleetway's 'Sonic The Comic' which ran for approximately 200 issues.
TIPS AND TRICKS
Two Player Health Restoration: If a player's health is at zero (no life bar visible) when the bonus level/intermission ends, s/he will begin the next level at full health (three life bars). So if you CAREFULLY hack one another, you can restore your health. You should allow the other character to recover after each swipe, otherwise you may throw or kick and actually kill the other player.
SERIES
Golden Axe [Model 317-0110] (1989, ARC)
Golden Axe Warrior (1990, SMS)
Ax Battler - A Legend of Golden Axe (1991, Game Gear)
Golden Axe II (1991, ARC)
Golden Axe - The Revenge of Death Adder (1992, ARC)
Golden Axe III (1993, MD)
Golden Axe - The Duel [Model 610-0373-01] (1994, ARC)
Golden Axe - Beast Rider (2008, PS3/360)
STAFF Designed by: Makoto Uchida, Team Shinobi
PORTS
CONSOLES:
Sega Master System [US] [EU] (1989) "Golden Axe [Model 9004]" Sega Master System [BR] (1989) "Golden Axe [Model 028060]" by Tec Toy [US] Sega Genesis (dec.22, 1989) [JP] Sega Mega Drive (dec.23, 1989) "Golden Axe [Model G-4018]" [EU] Sega Mega Drive [AU] [BR] (1990) NEC PC-Engine Super CD-ROM2 [JP] (mar.16, 1990) "Golden Axe [Model TJCD0005]" [JP] Sony PS2 (sept.25, 2003) "Golden Axe [Sega Ages 2500 Vol.5] [Model SLPM-62385]" Tapwave Zodiac [US] (jan.1, 2004) Microsoft XBOX 360 [XBLA] [US] [EU] [JP] [AU] (jul.11, 2007) Nintendo Wii [Virtual Console Arcade] [JP] (june.23, 2009) Nintendo Wii [Virtual Console Arcade] [EU] (sept.18, 2009) Nintendo Wii [Virtual Console Arcade] [US] (oct.26, 2009)
HANDHELDS:
Bandai WonderSwan Color [JP] (feb.28, 2002) "Golden Axe [Model SWJ-BANC2B]"
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