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1941 Counter Attack (PC Engine SuperGrafx) - Software MAME

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Romset e nome:
1941_sgx 1941 Counter Attack (PC Engine SuperGrafx)
Software list:
vgmplay VGM logs
Distributore:
Hudson Soft
Anno:
1989
Core:
HuC6280
Classifiche
Voto medio:
Romset
Prima release:
Mame 0.201 rilasciato il 29-ago-2018
Ultima release:
Mame 0.278 rilasciato il 30-giu-2025
Stato emulazione
Software:
SUPPORTATO
Dati aggiuntivi
  • History (en)
  • History (it)
  • XML
  • NEC Supergraphx HuCARD published 34 years ago:

    1941 - Counter Attack © 1991 Hudson Soft [Hudson Group].

    1941 Counter Attack is a vertical shooter and conversion of the arcade game of the same name.

    The action takes place during World War II and depicts Capcom's own fantastic vision of the historic battle between the American and Japanese air forces in the Pacific. The player's mission is rather straightforward - on board a Lockheed P-38 airplane, he must fight his way through six varied stages, take down enemy installations, battleships and other huge rockets on their narrow launching pads. Unlike its predecessors in the series, 1941 Counter Attack traded the trademark and arguably monotonous level design for a more structured and diverse formula. Stages vary from an enemy infested canyon to city landscapes and fortified strongholds. Several powerups can be collected along the way, such as tiny wingmen widening the plane's fire power, or destructive special weapons such as laser beams and side rockets. The main weapon can also be charged up by holding the fire button to discharge a powerful attack. Finally, the plane comes with a small life bar and can be hit three time before being blasted into oblivion - this bar however increases as the game progresses, and is used to release devastating special attacks as well. 1941 Counter Attack also features a two simultaneous player mode.

    TECHNICAL
    Game ID: HC91048

    TRIVIA
    1941 Counter Attack was released on August 23, 1991 in Japan.

    1941 Counter Attack was originally released in the arcades in 1990. The SuperGrafx conversion was the first and only port available for a long while. This port if fairly close to the original arcade game. The first obvious difference is the screen aspect ratio. The width of the playfield is close (although shorter) to the arcade, but the vertical display is much shorter. The rest of the game is incredibly faithful to the original game and only suffers from minor (and extremely rare) graphical alterations.
    Reviews:
    November 1991 - Consoles + N.2 [FR]: 83/100
    October 1991 - Joypad N.1 [FR]: 83/100

    STAFF
    CAPCOM STAFF
    Planner: Poo, Rekite
    Character Designer Object: S. Thing, Yokota Yokozo, Terukun, Kuribow
    Character Designer Scroll: Sadakichi, Marilyn, Yuki, Kintarou, Harusan
    Character Support: Akiman
    Character Coordinator: Rekite
    Character Effect: Yokota Yokozo
    Sound Composer: Hifuni
    Programmer: Makkow, Babel-2, Dome
    Game Analyser: Nin, Doda Nda Uda
    Director: Kihaji Okamoto

    HUDSON SOFT STAFF
    Project Leader: Shi
    Programmer: Shi, Papu Koba
    Chief Designer: Nonyu
    Designe Support: Jsr.Yaman
    Designer: Momochin, Nishirin, Tamtam, Yamaguchi, Sato, Shibuya
    Sound Director: Happy
    Sound Programmer: Funny Narinari
    Effect Programmer: Wink Satochan
    Special Thanks: Gum, Ryutaro

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=70208&o=2
    Informazioni fornite da © Alexis Bousiges
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