Here is the PC Engine port of Konami's very colorful and cute vertical shooter Detana!! Twin Bee originally released in the arcades in 1991. In a last-ditch effort, princess Melora, queen of planet Meru, sends a SOS distress signal - the Eva (aka Eve) aliens have attacked her home planet and armies of fearsome monsters have invaded the land and have wreaked chaos. Two elite pilots, the young Light and his cousin Pastel, decide to swoop to her rescue. They operate Twinbee and Winbee, two cute and equally powerful flying war machines capable of shooting everything in sight with their awesome ranged attacks. The aircrafts are also equipped with tiny arms allowing them to drop bombs and hit enemies on the ground. But these arms are not immune to enemy fire and losing them prevents the player to use ground attacks (thankfully, a repair-ship soon appears after both arms have been shot down in order to remediate the situation). Additionally, weapons can be upgraded by shooting at floating clouds - they release colored bells which, if shot again, change color and give up various special powers, such as Speed-ups, Force Fields, Wide Shots, Flying Options and so forth... Additionally, the player can also charge up a powerful fire-blast and inflict serious damage to any enemies unfortunate enough to lie in its path. Finally, Gwinbee, the green TwinBee, can help Light and Pastel on their amazing journey... well, that's as long as they can find him! Detana!! Twinbee consists of seven stages and also features a two simultaneous player mode (where both players can join forces and release special attacks!).
TECHNICAL Game ID: KM92004
TRIVIA Detana!! Twin Bee for the PC-Engine was released on February 28, 1992 in Japan for 6800 Yen.
Reviews: [FR] May 1992 - Joypad N.8 (Page 128-129): 86/100
TIPS AND TRICKS Note that you will need a 5 players multipad in order to enter the following codes.
Arcade mode:
At the title screen, press I, II, Right, Left, Right, Left, Down, Down, Up and Up on the third controller. Then go to the option menu, a new option called HMode should have appeared, switch is to VMode to activate the arcade screen format.
Play all between-level animations:
At the title screen, press Up, I, Right, II, Down, I, Left, II, Up and Select on the fifth controller. This should activate the Visual Test screen.
STAFF Producer: K. Kitaue Director: Y. Yamada Sound: Metal Yuhki, Kiyoshi Mu Special Thanks: M. Kurono, M. Saitou, S. Hayashi Sound Designer: H. Muraoka Producer: A. Nagata
PORTS
CONSOLES:
Nintendo Wii [Virtual Console] [JP] (sept.18, 2007) [Model PARJ] Nintendo Wii [Virtual Console] [US] (mar.23, 2009) [Model PARE] Nintendo Wii [Virtual Console] [EU] [AU] (jul.24, 2009) [Model PARP] Nintendo Wii U [Virtual Console] [JP] (nov.26, 2014) [Model PNXJ]
It was then released on the Sony PlayStation Store on june.16, 2010. PSN release ID: NPJJ-30024
OTHERS:
Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]"
CONTRIBUTE Edit this entry: https://www.arcade-history.com/?&page=detail&id=58559&o=2
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