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007 - GoldenEye (USA) - MAME software

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Main data
Romset and title:
007goldnu 007 - GoldenEye (USA)
Software list:
n64 Nintendo 64 cartridges
Publisher:
Nintendo
Year:
1997
Serial:
NUS-NGEE-USA, NUS-NGEE-USA-1
Rankings
Average user rating:
Romset
First release:
Mess 0.141 released on jan-09 2011
Last release:
Mame 0.271 released on oct-31 2024
Clone of:
007goldn 007 - GoldenEye (Australia, Europe)
Status
Software:
NON SUPPORTATO
Additional infos
  • History (en)
  • History (it)
  • XML
  • Nintendo 64 cart. published 27 years ago:

    007 - GoldenEye © 1997 Nintendo of America.

    GoldenEye 007 is a first-person shooter based on the 1995 James Bond film GoldenEye, it features a single-player campaign in which the player controls Secret Intelligence Service agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon against London to cause a global financial meltdown. The game includes a multiplayer mode in which up to four players can compete in several deathmatch scenarios via split-screen.

    TECHNICAL
    GAME ID: NUS-NGEE-USA
    BARCODE: 0 45496 87007 2

    TRIVIA
    Released on Aug 25, 1997 in the USA.

    Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of Killer Instinct. It was primarily inspired by Sega's Virtua Cop before being redesigned as a free-roaming shooter. After more than two and a half years of development, GoldenEye 007 was released shortly before the release of the GoldenEye sequel Tomorrow Never Dies. Although the game faced low expectations from the gaming media, it sold more than eight million copies, making it the third-best-selling Nintendo 64 game. The game received critical acclaim, with praise given to its visuals, gameplay depth and variety, and multiplayer mode. In 1998, it received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences.

    The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board).

    Retrospectively, GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signaling a transition from the then-standard Doom-like approach to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and a console multiplayer deathmatch mode. The game is frequently cited as one of the greatest video games of all time, with many of its gameplay elements, such as the Klobb gun, having left an enduring impression in video game culture. A spiritual successor, Perfect Dark, was released in 2000.

    STAFF
    Produced and Directed by: Martin Hollis
    Director of Photography: Mark Edmonds (Mark Edmonds M.A.)
    Original Screenplay: David Doak (Dr. David Doak)
    Scenic Art Director: Karl Hilton
    Backgrounds: Steven Hurst (uncredited)
    Production Designer: Duncan Botwood
    Costume Designer: Brett Jones
    2nd‑Unit Director: Stephen Ellis
    Original Music: Graeme Norgate, Grant Kirkhope
    Sound Effects: Graeme Norgate
    Production Manager: Simon Farmer
    System Support: Paul Mikell
    Hardware Support: Pete Cox (uncredited)
    Additional Graphics: Adrian Smith
    Sound System and Tools: Graham Smith
    Additional Programming: Richard Gale (uncredited)
    Elevator Music by: Robin Beanland
    James Bond voice by: Kevin Bayliss (uncredited)
    Motion Capture Actor: Ken Lobb (uncredited)
    Stunt Performer: Michael Mukatis (uncredited)
    Gaffer: Dennis Brock (uncredited)
    Rare Testers: Huw Ward, Gary Richards, Gavin Hood, Jamie Williams, Gareth Jones, Martin Penny, David Wong, Stephen Stamper, George Andreas (uncredited), Shaun Read (uncredited)
    Rare US Staff: Eileen Hochberg, Scott Hochberg, Jerry Rogowski
    NOA Treehouse Staff: Ken Lobb, Richard S. Richardson, Henry C. Sterchi, Erich Waas, Armond Williams Jr.
    NOA Testing: Michael Kelbaugh, Tim Bechtel, David C. Bridgham, Kirk Buchanan, Kyle Carlson, Chris Dolan, Melvin Forrest, Thomas Hertzog, Sam Hosier III, Robert Johnson, Arnold A. Myers II, Chris Needham, Sara Osborne, Christian Phillips, Edward A. Ridgeway, Benjamin Smith, Sharon Evans, William Giese, Sam Kujath, Jim Holdeman, David Hunziker, The Q Branch XVI
    Translation: Kenji Okubo
    NCL Staff: Keisuke Terasaki, Eiji Aonuma, Masashi Goto
    Special Thanks: Minoru Arakawa (Mr. Arakawa), Howard Lincoln, Manabu Fukuda (Mr. Fukuda), Joel Hochberg, Tim Stamper, Chris Stamper, NCL Super Mario Club
    Nintendo Producer: Kenji Miki
    Executive Producer: Hiroshi Yamauchi
    Filmed at Twycross Studio, England In Nintendovision.
    Produced by Rare.
    Presented by Nintendo.

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=57557&o=2
    Informations provided by © Alexis Bousiges
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Data updated on october 31 2024


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