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TRON Maze-A-Tron - MAME software

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Main data
Romset and title:
tronmat TRON Maze-A-Tron
Software list:
intv Mattel Intellivision cartridges
Publisher:
Mattel Electronics
Year:
1981
Serial:
5392
Rankings
Average user rating:
Romset
First release:
Mess 0.143u6 released on sep-22 2011
Last release:
Mame 0.277 released on apr-30 2025
Status
Software:
SUPPORTED
Additional infos
  • History (en)
  • History (it)
  • XML
  • Mattel Intellivision cart. published 44 years ago:

    TRON Maze-A-Tron © 1981 Mattel Electronics.

    In the computer fantasy world of TRON, the power-hungry Master Control Program (the MCP) seeks to control the human race. You are Flynn, the daring, young programmer, transported into the heart of the computer, to find and disable the MCP.

    MAZE-A-TRON is played in ROUNDS. Each round consists of two PHASES--the Circuit Maze (Phase I) and the Master Control Program (Phase II). Each time you complete both phases of a round, you automatically advance one GAME LEVEL.

    Game Level affects both DIFFICULTY and SCORING.
    Difficulty increases with each level up through Level 12.
    Scoring increases with each level up through Level 99.

    OBJECT OF THE GAME
    Phase I (Circuit Maze). Store up energy and zeroes as you move Flynn through the Maze. Find the RAM Chips and clear them to zero in the shortest time. Avoid losing turns.

    Phase II (MCP). Find pairs of numbers (BIT PAIRS) in the two center columns that match the bit pair at the TOP of the two outer columns. Turn the matching bit pairs in the center column to BLACK, before the move off the screen. Watch out for laser blasts from the MCP. Three hits--one turn lost and return to the Maze. If the OUTER columns move off screen, you return to the Maze and start the next round.

    You can lose 2 turns. When you lose your third turn, the game ends.

    TECHNICAL
    Model 5392

    TRIVIA
    Like TRON Deadly Discs, this game's production paralleled the production of the movie. And like TRON Deadly Discs, the movie's less-than-enthusiastic reception didn't help sales.

    STAFF
    Design & Program: Russ Haft
    Graphics: Eric Wels
    Sound: Andy Sells

    CONTRIBUTE
    Edit this entry: https://www.arcade-history.com/?&page=detail&id=60971&o=2
    Informations provided by © Alexis Bousiges
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Data updated on april 30 2025


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